TL; DR - I love crafting.

TL; DR - I love crafting.

It is active for 3 turns or until you increase quality. The 3 turns allows time to do things like Observe and the like. Thus, you have 3 turns to get a Good or Excellent before using your quality increase.I'm still new to crafting and I just have a question about the action Great Strides, in the description of the action its suppose to be active for 3 steps but on the very next action it will drop out entirely is it suppose to do that or is it because I have other actions active?
@DexteraDomini
Large FC house is ~50 mil, melded all my classes (DoH/DoL) for under 2.5 mil, net profit of over 5 mil since 2.2. Just saying.
@OP
I like your writing style but you seem to miss the point of crafting. It above all else for vanity and consumables. Obviously the best raid gear will come from raiding, the best PvP gear will come from PvPing. And for those who care, the highest tier vanity sets and housing furniture (as well as the avenue for making enough gil to actually buy a house) comes through crafting. Is it a particularly fun system, maybe not. But that keeps competitors out of the market leaving more profit for me.


+1, if only for entertaining read.
Make about 100k-200k weekly, on top of all the other stuff I want to do. I'll say it is good and relatively stable income.
Agree with the failure parts....this game gives more % weight to you failing than succeeding. If you have a 10% for a HQ item you might get lucky and get it one out of 20 tries. If you have a 90% chances to get a HQ I guarantee you fail at least 3 times in that 20 tries. So the 10% chances is constant, the only difference is it works against you more than for you.
In the end there is no consistency. If I have a 90% chance to be successful I should be so the majority of the time, it is more like anything under 100% is a coin toss. Something is broken.
Your Sample size is probably to small. I have no big sample size for crafting either, but from Gathering I can say when you gather <500 things the ´Ratio hq:normal is roughly what they state in the node window and I can hardly imagine that they use different ways to calculate if X% Chance becomes hq or not.Agree with the failure parts....this game gives more % weight to you failing than succeeding. If you have a 10% for a HQ item you might get lucky and get it one out of 20 tries. If you have a 90% chances to get a HQ I guarantee you fail at least 3 times in that 20 tries. So the 10% chances is constant, the only difference is it works against you more than for you.
In the end there is no consistency. If I have a 90% chance to be successful I should be so the majority of the time, it is more like anything under 100% is a coin toss. Something is broken.
@Oldshool So what you're saying is when you finish a synth with less than 100% HQ rate there's a chance you'll get NQ? I never would have guessed such results are possible. A sample size of 3 means nothing dude, there's a dozen other people who got lucky at those rates and HQ all of them anyways, you're just the lucky one which is usually the one in the bunch that comes to the forums. I can tell you over a large sample size (over 1000 synths) that these rates are holding true.
I agree it's bs , you gotta have most of your crafting classes at 50 to have all the required skills u need to become a master crafter in 1 class.
Like i wanna be a master weaver but i'm going to have to be good in everything else.
Jack of all trades if i must.
Impossible to be a certified weaver unless i'm a certified everything else!!
Extremely poor reading comprehension.@Oldshool So what you're saying is when you finish a synth with less than 100% HQ rate there's a chance you'll get NQ? I never would have guessed such results are possible. A sample size of 3 means nothing dude, there's a dozen other people who got lucky at those rates and HQ all of them anyways, you're just the lucky one which is usually the one in the bunch that comes to the forums. I can tell you over a large sample size (over 1000 synths) that these rates are holding true.
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