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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Yes! More ideas from FFXII!



    Now we just need Square-Enix to look into ammo types for Archer/Bard/future gun class and we'll be set!
    (2)

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KiriA500 View Post
    Yes! More ideas from FFXII!



    Now we just need Square-Enix to look into ammo types for Archer/Bard/future gun class and we'll be set!
    I'm down with this too, FFXII is my favorite FF right after 10 and that game had all the mechanics to be an mmo. Large maps, great battle system, great class systems.

    Monster hunts will be super fun, if I remember the conditions for some of the spawns related to weather/night patterns or that you had to do something before the spawn came out. So it'll be similar to Leves but more like a boss fight of sorts.
    (0)

  3. #3
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KiriA500 View Post

    Now we just need Square-Enix to look into ammo types for Archer/Bard/future gun class and we'll be set!
    I doubt that we will get ammo back. We had them in 1.0, but SE got rid of them. So why would they implement them again?
    (0)

  4. #4
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nero View Post
    I doubt that we will get ammo back. We had them in 1.0, but SE got rid of them. So why would they implement them again?
    No, no. Not ammo, ammo types. In FFXII, you didn't have to purchase ammunition for ranged weapons, but you could equip types of ammo, such as Silent Shot, which would give a chance for your attacks to silence the enemy, or Poison Shot, which, obviously poisoned the enemy. I would love to see stuff like this added into the game so that way Bard has more of a support role than just songs.
    (2)