why is everyone getting mad about the word HARDCORE, If you want we can go early 90's and change it back to "Geek" Kinda like reversing Maintinance Engineer back to Janitor. Either way is dosent matter.

why is everyone getting mad about the word HARDCORE, If you want we can go early 90's and change it back to "Geek" Kinda like reversing Maintinance Engineer back to Janitor. Either way is dosent matter.
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD

Maybe they could/should implement a 1000 thread reply lock? LOL most of these threads go way off topic anyways.


I might just call this thread the Necronomicon...or how ever its spelt
'United we stand, Divided they fall'

The 3 hour window allowed the NM to move across time zones. The idea was NA would camp it when its spawn was daytime in NA, and the JPN would camp it when its spawn was daytime in Japan. Of course it didn't work out that way. A 24 hour spawn with a 30 min window would mean that for some players the NM would be in their early AM for along time. In the new system people share NMs which is cool, but if you are really competitive then its not so good I guess.



You have to keep the alternative in mind when looking at that part of design. Drawing from my experiences, I can tell you that a lot of needlessly inconvenient things happen once you start forcing people to party to progress. Lineage II had the thing where it was really hard to solo a same-level mob once you passed lv30, and your entire partying experience was defined by what class you clicked on when you rolled your character (as archers, the nuke-based mages and any tank that was not a dark avenger were instantly LOL-worthy for partying). XI had that and an even worse problem in that aside from the tank and healer roles to fill in, you also had a "refresher" spot to fill.
Both suffered from travel time blues and spent more time than they should waiting and getting stuff together. Worse off, you couldn't really do something else while waiting because of travel distances and what was required to actually survive on your own (more true in XI). And that's just partying.
On the progression side, I'll give my two cents. I'm personally fine with not having the best of the best. I never had Excalibur or Murgleis, never had any of the legendaries in WoW, and I'm fine with that. That, however, doesn't mean I should be exempt from decent gear that the PvE encounters are balanced around. If the hardcores need something to stroke their e-peen about, there's always the option of hard-mode fights so that they get their jollies, so long as I get to see the content in some capacity.
SE learned this lesson with CoP's zones being a playground for the 1337 for as long as they were. Likewise, Blizzard learned this from all the people who were mad that only the top 2% got to see Illidan at all during TBC.
Last edited by Duelle; 07-04-2011 at 08:01 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

And ummm...
Why not give the same things to hardcores and casuals?? I mean, I didn't played XI a lot (just 2 years and some more : / ) but I think that there were some equipment that had an alternate version (and If not, it can be here)
I mean, for hardcore players you can have an instanced battle and/or free NM Tiamat that drops Tiamat's scale armor. In another hand, casual may have a lot of quests to do, but that they would be able to do with time, and some other people, and at the end they have to fight a lol Tiamat version. That NM drops lol Tiamat's scale armor.
Each armor has the same stats (or nearly) but the first one is bigger, brighter and nice, and the second one is smaller, not that shinny and not that cool.
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..


This thread started to keep me entertained, so I don't want it to go anymore!
Why I quoted your post you may ask? Cause of the 2%...if only 2% of all players got to face Illidan this only makes the point of the guy you quoted valid...getting to Illidan was a joke lol...Sunwell was where its at(before the 30% nerf)...
If some players can't live with the fact that there's gonna be content they might not see if they don't have the skill to participate in it, they should just deal with it and watch videos of groups that are able to kill them lol
PS: My old Guild in WoW only managed to get to Kil'Jaeden before the nerf, we never beat KJ before it and we didn't whine...we just didn't have enough time to progress on him so we never beat him before the nerf...hundred other guilds did...but who are we to whine? Beating content right away cause it's so easy is what makes content obsolete...I'd rather read a a book than run through content I could faceroll.
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