mmo's need to be layered for both types of gameplay. my biggest problem is them turning everything into solo play instead of party play just so casuals can go do something without any motivation to get a group going.

the game should have option from solo threw it to party play and challenging. and with rewards to afflect witch ones you did or if did all options even as well.

someone mentioned that most mmo's are casual these days, also non of them keep a player playing it for that long anymore. if a mmo can't hold down the "hard core" in there game, it is already a failed game that no matter how many casuals are in it, i think is on a path to die out quicker.

either way mmo devs need to find an equal balance, create mulitple servers for there different types of players, or slap a label that says this is causal or hardcore so they don't waist peoples times.

from what i understand like gw2 will have zones that are all solo an zones that are all party play, i can see something like campaign battles being 50/50 like this.

this game will in our future either become more and more easier or harder with each expansion, probably depending on it's players that are here, but from the looks at this post and from what we have so far, it will be non challenging at all. but i can't say till we see some real content, and they fixing leves, so this looks like a good direction for bringing back sp grinding, though i don't know if it's to fix party play. we'll have to see i guess.