Make good use of the Armoury system. Make the lockouts per class!I think the coil lockouts have created a mentality within the community which believes that you must be in a static group in order to progress in the game. This idea is incredibly toxic to the community as it forces players into small exclusive cliques of people who only play together and at times even look down upon others. Even those who would normally be very friendly and helpful have no choice but to exclude even their friends and free company members because helping them could infringe upon the weekly progress of their static group.
In other words, lockouts cause otherwise kind people to act like assholes.
It is my opinion that this aspect of the game (lockouts) is the single greatest threat to the long term success of FFXIV.
We understand the need for content gates, but do it in a way that lets me play with more than 7 other people.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

