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  1. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Seif View Post
    I always thought that the cap is just there as a back up plan should the game ever go free to play.
    It's exactly the kind of wait-to-play tactics f2p games use and as such has no use in any other kind of a game.
    You don't wait-to-play if you run out of leves. You just do other content until next day.

    At the beginning of 1.0 it was 8 battle/gatherer leves and 8 crafting leves each 36 hours with no build up. You missed a 36 hour window? You can't redo the missed leves. 8 leves and not more.

    Then the leve allowances, how we know it in ARR, came after 1 year ingame. 4 leves each 12 hours (now 3 leves each 12 hours) that build up until 99 (now 100), no seperate leve allowances for crafters.

    Quote Originally Posted by Teroril View Post
    I would like to see guildleves become more fleshed out in the future, at the very least for battle classes. It would be a great way to create more controlled encounters in the open worlds (mobs are locked to the group doing the leve).

    Stuff like one-off leves that you have to find or buy.. Guildleve chains that unlock one after the other. A combination of the two. Raid bosses as guildleves...

    There are so many possibilities to peruse the open world with this feature, while still having a controlled environment.
    This was already in 1.0 ingame as faction leves. For some reason it got abandoned for ARR.
    (1)
    Last edited by Felis; 05-23-2014 at 06:22 PM.