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  1. #1
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    YanderePrincess's Avatar
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    Quote Originally Posted by EvianEverdeen View Post
    A DPS should deal damage lol. I don't expect them to be using cooldowns to prevent damage. The only thing I expect, is to know the fight and dodge when necessary.
    Why expect them to dodge but not expect them to use cooldowns to prevent damage from unavoidable damage? Dodging is done so they take less damage, just like using Manawall or Manaward.

    The purpose of a DPS reducing their damage taken (whether through dodging or using cooldowns) is so the healer can focus their resources on keeping the tank alive. A dps who refuses to do this is hindering the entire party by being a bigger drain on the healer's resources than they need to be. And while there's a good amount of content where dps can pretty much let -everything- hit them unmitigated and the healer can keep up and not run out of mana, there's plenty of content out there where this isn't even close to possible, and I'd rather teach them this (even if it requires making it a "hard-learned lesson" through them dying repeatedly) in the weaker content than let them go through to the harder content and fuck things up for everyone.

    Sure I suppose it's nice if a BLM would mitigate damage when applicable from a healer's perspective, but not every class has access to cooldowns like that and I really don't find it necessary. I just heal. If a BLM took a hit, because Manawall wasn't up, I don't yell at them and insist they use cooldowns, nor do I blame defeat on such a thing. I. Heal. Them.
    I don't yell at anyone. Nor do I refuse to heal someone who simply made a mistake and took more damage than they should have. It's people like you who intentionally refuse to use all the tools at their disposal. A black mage who refuses to use Manawall and Manaward is no different than one who refuses to dodge abilities. They're intentionally being a larger drain on my resources, so I will quite happily let that person die and keep the important people (like the tank) alive instead.


    And to clarify, the healer's primary job is "Keep the tank alive." Keeping other party members alive is secondary, because without the tank, you're probably not going to win the fight. The other party members staying alive, in most fights, is largely their own responsibility, through dodging and using their own cooldowns (ranging from damage mitigation abilities to ways of restoring their own health with things like Second Wind), with the healer augmenting that as they can to help deal with unavoidable damage.

    As for DPSing, defensive cooldowns actually assist in DPSing. You've already been told how Aetherial Manipulation can improve your DPS by letting you stay in place casting spells longer. The same is true for Manawall and Manaward, as they let you negate damage so that you don't necessarily have to actually dodge everything, or give you a needed buffer so you can safely Convert (example: manaward + convert during enrage method of Turn 2 so you don't have to forego that part of your rotation, or manaward + convert if your rotation happens to put that part during stomps from Titan). I haven't actually tried it yet (so I can't confirm this example works) as playing a lot of other classes has in-grained in my head "dodge Landslide always," but I've been told that Manawall will actually negate the knockback of Landslide in addition to the damage, meaning whenever Manawall's available, you can just keep nuking Titan instead of stopping to move out of the way of Landslide.

    So yeah, you can either continue with your narrow, incompetent thinking, or you can actually realize how wrong you are and improve and maybe become actually competent.

    oh, and

    only with you
    I'm not even the only one who's been repeatedly telling you the value of manawall and manaward and not to macro them together, but keep being oblivious if you want to remain incompetent.


    One more note: "I don't expect dps to use defensive cooldowns." That's a very lackadaisical attitude.
    (0)
    Last edited by YanderePrincess; 05-23-2014 at 02:26 AM.
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  2. #2
    Player
    EvianEverdeen's Avatar
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    Quote Originally Posted by YanderePrincess View Post
    One more note: "I don't expect dps to use defensive cooldowns." That's a very lackadaisical attitude.
    Are you mad?
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  3. #3
    Player
    YanderePrincess's Avatar
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    Quote Originally Posted by EvianEverdeen View Post
    Are you mad?
    Nah, not mad. Just disappointed with how lacking in intelligence and reason you are.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  4. #4
    Player
    EvianEverdeen's Avatar
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    Quote Originally Posted by YanderePrincess View Post
    Nah, not mad. Just disappointed with how lacking in intelligence and reason you are.
    But you sound mad, furious even.
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  5. #5
    Player
    YanderePrincess's Avatar
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    Quote Originally Posted by EvianEverdeen View Post
    But you sound mad, furious even.
    Would you like me to link you a dictionary? You seem to be using words without understanding what they mean again.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  6. #6
    Player
    EvianEverdeen's Avatar
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    Quote Originally Posted by YanderePrincess View Post
    Would you like me to link you a dictionary? You seem to be using words without understanding what they mean again.
    I'm sorry for making you so mad. Although, I do have a question for you if you're not too upset at me to answer. When do you PERSONALLY use Manawall and/or Manaward, since the only scenarios you have listed were hearsay?
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  7. #7
    Player
    YanderePrincess's Avatar
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    Dancer Lv 90
    Quote Originally Posted by EvianEverdeen View Post
    When do you PERSONALLY use Manawall and/or Manaward, since the only scenarios you have listed were hearsay?
    Only one scenario I listed was hearsay. I always use Manaward if I'm going to be converting during an unavoidable aoe, such as Titan stomps or Turn 2 enrage method. I also will generally use manaward during things like Titan/Garuda/Ifrit's signature move, airship drops in Ultima HM, or any other time I'm going to be taking a big magic damage hit.

    Manawall is a little more situational because it's used against physical damage, though one thing that helps is learning which abilities are physical damage. There's a number of abilities that you might expect to be magic but are actually physical. A general rule of thumb I found from playing Dragoon is if it can be parried, it's physical.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

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