All right thanks! One more thing, how come so many people have commented that they have AM macro'd? What exactly would you macro? AM seems like a situational/tactical action and you may want to target a different party member, given the situation.Evian, i have used it most often on T5+T6, but it is used to get from point A to point B in 1 second rather than 4 seconds. So rather than having to cast Scathe while running to your destination, you can just AM there and continue your rotation. That's about it.
I'd suggest start practicing with it asap. Whenever you have to move in any battle (or just want to get used to using it), use AM on the party member you want to move closest to.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
I have AM macro'd twice, one goes to <2> or to <f>, you would then arrange your party list so the person in position <2> or focused <f> you know will be at the correct spot for certain situations. Such as the fast jumping dragoon that is already in position behind Ifrit EX while I'm still running back during eruptions, or to get to the bard on the other side of the platform during the half bomb phase in Titan EX, or to get to someone behind Rafflesia when you just broke a vine, ect.
The other AM macro I have it going to <2> through <8>, for situations where it doesn't matter who you AM to, as long as you AM, such as Levi EX during the slams.
Also test out Manawall and Manaward on stuff, to see which ones they block. Usually Manawall for a physical attack, Manaward for a magical attack.
*edit* Oh yeah, if you are using a mouse control, you'd just need one macro with a mouseover![]()
There has been a good amount of talk about the different targeting techniques here. use whichever you're most comfortable with:
<mo> = mouse-over, it'll cast on whoever your mouse pointer is pointing at in your party list
<#> = the party member # in relation to their position on the list
<tt> = your target's target, if you're targeting a mob, you'll target the MT (this is not recommended for AM, but good for Eye4Eye)
In t6 i always target the whm in my static, so I have it set for him specifically.
I find the combined manaward/manawall macro to be usefull, aswell as a combined virus/lethargy macro. I also have my sleep macro'd to include an ignore target. I have swiftcast and flare macro'd, which is fine because if I want to use flare while swiftcast is cooling (almost never), it just takes half a second longer for the macro to progress through the swiftcast action to flare.
I started doing this after running Dzemael Darkhold and using both to help get off some extra uninterrupted spells during the second boss (boss had fire based aoe and adds hurled rocks). Never stopped using it since for 2 reasons...
1) If you need both, the benefits are obvious (not often as you said, but the combination helps slightly with titan and ADS in coil, amongst some quest mobs)
2) If you don't need both, you waste nothing by popping the other (macro executes in 1 second and gives me an extra space on my hotbar, which for ps4 users like myself, is nice)
But I've learned to be a bit smarter....I put manawall first because the cd is fairly short relative to manaward. If i need manaward, I let the macro execute and have manawall as a bonus (unnecessary maybe but not inherently bad) and if I only need manawall, i just interrupt the macro before manaward is cast. Complicated, maybe, but I've done it long enough that it's second nature
"just half a second longer" for many on here would be a big negative on it's own.I find the combined manaward/manawall macro to be usefull, aswell as a combined virus/lethargy macro. I also have my sleep macro'd to include an ignore target. I have swiftcast and flare macro'd, which is fine because if I want to use flare while swiftcast is cooling (almost never), it just takes half a second longer for the macro to progress through the swiftcast action to flare.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Which is ridiculous, because "half seconds" go out the window the moment you have to interrupt casting mid-rotation in order to dodge something, which AM can't handle, when it's on cooldown, or otherwise can't be avoided.
Last edited by EvianEverdeen; 05-21-2014 at 11:26 PM.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
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