Do any of you use any type of intelligence potions in any of your rotations?
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
You have to consider a few things. Typically an HQ X-pot of int is going to add roughly 100-120 damage onto your fire 1. You will most likely get 5 fires off in a chain with your int pot active. Thats an additional 500-600 dps during that time.
Alternatively, if you use a mega ether (hq has a recast of something like 3:40), thats an additional flare. So it depends on your gear and what your fighting. For T8, I was using int pots, but have recently switched to ethers for an extra flare on the dreadknights/boss every 4 min or so, and have found my overall DPS to be higher.
And sorry if I came off as snarky or elitest 4 pages ago about Aetherial Manip. Its a pet peeve of mine when blms don't use it because it really is an amazing ability. Glad that you understand it now and hopefully are using it regularly![]()
What is the best to do? After I spam Fire I, of course my MP will run out. However, I press the Fire III button after the last Fire I to get the full damage. After that I cast my Blizzard and you know the drill.
I have seen people cast their last fire, get a Fire III proc and do the following: Fire I - Blizzard III - Thunder 2 (Blizzard I or scathe in case of slow mana regen) - Transpose - Fire III proc. Which one is the most effective to you think?
On one hand if you don't have a fire proc in what I do, you lose a little time and that can add up. On the other hand, the second method gives you a less powerful Fire III (850 DMG instead of 1100), but it does seem faster. Although after using your fire proc the global cooldown is triggered ...
I do the latter, the GCD after the proc is an ideal time to use something that is off the GCD anyway and it is a lot more fluid overall. Feels like more dps to me, but I have no real figures to prove this.What is the best to do? After I spam Fire I, of course my MP will run out. However, I press the Fire III button after the last Fire I to get the full damage. After that I cast my Blizzard and you know the drill.
I have seen people cast their last fire, get a Fire III proc and do the following: Fire I - Blizzard III - Thunder 2 (Blizzard I or scathe in case of slow mana regen) - Transpose - Fire III proc. Which one is the most effective to you think?
On one hand if you don't have a fire proc in what I do, you lose a little time and that can add up. On the other hand, the second method gives you a less powerful Fire III (850 DMG instead of 1100), but it does seem faster. Although after using your fire proc the global cooldown is triggered ...
@Vivi Odin ftw ;D
It increases DPS to weave off GCD consumables and abilities during Firestarter/thundercloud procs or the small extra time you get casting a hastened fire III or bliz III when changing stances. It's not much, almost not even enough to notice, but for the number crunches, its correct to do it that way. The only exception is popping a int potion to increase the damage of all your next fires. So yea, you're correct.
I have tried both methods for quite a long time (3x 11 minute casts for each method) and preemtively casting fire III after your last fire I resulted in the most DPS. It's not that surprising to be honest.
If I'm not mistaken, this is why:
My fire III hits for 1100 instead of 850
In my method it's basically: Fire I (750 damage) - Fire III (1100 damage) - Blizzard III (450 damage) - Thunder II 160 damage - Here the GCD is triggered after the Fire III (which always happens after you cast Fire III after Fire I)
In the second method you go: Fire I (750 damage) - Blizzard III (450 damage) - Thunder II (160 damage) - Transpose - Fire III - 850 damage (this is where your GCD kicks in)
___________
2460 damage my method
2210 damage the second method
__________
Basically, in both rotations there is a GCD where you can weave something in between. Am I missing something here?
Last edited by ViviAnimus; 05-24-2014 at 04:12 AM.
The total damage for those few spells may be higher doing it that way, but it's the "Damage Per Second" overall that is important.
There is a GCD to weave something in for both, but a GCD in Astral Fire III with full MP is generally much more useful than a GCD when you are just going into Astral Ice MP regain phase.
Overall dps wise I doubt there is much difference between the 2 methods, but I'd go with the much more fluid method.
...
But I've learned to be a bit smarter....I put manawall first because the cd is fairly short relative to manaward. If i need manaward, I let the macro execute and have manawall as a bonus (unnecessary maybe but not inherently bad) and if I only need manawall, i just interrupt the macro before manaward is cast. Complicated, maybe, but I've done it long enough that it's second nature
There is a lot of, "you should be doing this" and not why you should be doing this, so thats what the OP argues. In this case Manawall/ward have no fight that I can think of you need both at the same time. Howver in most fights i'm using both of these as much as possible. The reason is like only 1 person said, manawall will prevent knockbacks(not the knockback from titan ex goal stomp though that's the only I can think of) It will prevent a knockback from landslide which is about 2 extra cast a use. if you use it every-time it's up to not move during landslade
1)For the OP. That half second makes a huge difference quite often, there are a good number of fights where if you don't have the proper spellspeed, and/or hesitate/loose .56 seconds you are going to interrupt your next cast, or have to cast a dramatically weaker spell, and adjust your rotation to keep dps up. Right after titan lands at hear phase for instance eI can a thunder 1 -> am -> fire 3 off just before I have to move for that first set of plums, however if I miss that just half a second at anytime I wont get both spells off. that's a dramatic dps loss for blm. AM is a gap closer, I have mine set to a certain party number and I put the person I will be porting to for that fight as that number, ussualy the drg bards jumping backwarsd when you use it is not fun.(though I have levi one that's for my tank so i'm always on the proper side). You can use it on titan/ifrit ex to stand back for the first 15seconds and nuke while the dps waste time running in then just AM over to them. t1 you can use it to help dodge poisen spits, t2, -t4 don't really have a lot of movement I have only used AM in T4 way back in the day. T6 yep, levi, yep. so basically 75-80% of the current content it will provide you with extra dps.
2) VIVI are you a troll? why are you starting with fire 1?
Last edited by Urielparadox; 05-24-2014 at 04:16 AM.
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