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Thread: Newb Questions

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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    A general rule of thumb that I find works well is to flash once for each mob in the group that you pull, and then cycle through each mob using your Rage of Halone combo until all the mobs are dead. So, for example, say you come across a group of two crabs and a bird: pull the bird with Shield Lob (bird is the most dangerous because it has an aoe attack), flash three times once the mobs are around you, then Rage of Halone combo the bird, then crab 1, then crab 2, then the bird, etc.

    If a BLM or WHM is sleeping the mobs, you can change this up a bit by flashing a bit more and restricting your Rage of Halone combos to whichever mob is being worked on. Even there, though, you should probably start your combo on the next mob before the first one is completely dead, to ensure you have a good lead on emity before the DDs set in on it.

    Marking mob order is good, but it takes time and depending on who you're with they might lose patience. While ignoring their complaints is an option, if you want to roll with it a good tactic that DDs will usually go along with is to "mark" enemies with Shield Lob. Sensible DDs will attack damaged enemies first before they will attack undamaged enemies - Shield Lob will slightly damage a mob, which makes it a more likely target for the DDs to go after. If you're playing with a ACN, SMN, or SCH, though, this falls apart as their DD strategy works best when they load up all the mobs with as many damage-over-time effects as possible. In those cases, you can "guide" DDs by ensuring that one of the mobs is more damaged than the others by focusing on it while they finish off the previous mob. DDs will usually go after mobs with more damage on them than less.
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  2. #2
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LineageRazor View Post
    Marking mob order is good, but it takes time and depending on who you're with they might lose patience.
    This game is about teamwork, and patience, enjoying the dungeons, getting accomplished more that oh I need my 10000 myth tomes, let's hurry up!

    If somes are annoyed by you taking your time to learn to become better, let them leave and suck on the 30 min penalty, and then another 30 min to wait for another tank to join them. *talk about being impatient for a few minutes on a dungeon run lol

    You mark mobs before you engage. Those who have sleep (healers and DPS) can explain what they will do when entering the dungeons. (it's called Communication) They can also mark with the 1 and 2 that has the symbol of a circle and a bar inside, meaning "don't touch".

    Your job is to get aggro and maintain it, before doing DPS. DPS, or DD, they have an aggro bar as well: If they know they overgear you, it's general knowledge to let you biuld a bit of aggro before blasting everything. Same with Healers and regen before a fight..

    Everyone has their roles to play. If they aggro a mob and you know you did ok, it's their fault. Still try to get it back with Provoke+Shield Lob, that's what your role is there for.

    Keep it up: no matter the class, some jerks will always remains the same. You need to 'shield' yourself from it, keep at it, you'll succeed.

    Best of all: Have fun! ^^
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    Last edited by KingOfAbyss; 05-21-2014 at 12:41 AM. Reason: Silly 1000 characters lol