Even if they did win a case like that, China seems to follow a pretty different set of rules when it comes to Intellectual Property.
Example.


Even if they did win a case like that, China seems to follow a pretty different set of rules when it comes to Intellectual Property.
Example.


I'm not a programming guru, so I don't know the exact difficulties that would be associated with this type of action. But I still think it would be fantastic if SE were to deal with RMT, but could still retain some profits in the long run as well.
How I propose that. If a person is spamming you in /tell for RMT, you blacklist them - A secondary prompt window appears "Do you suspect this person is a RMT?" or some other more legally proper phrase. If you select yes, nothing happens right away, but that person is on your blacklist. However, now that person's name is being fed to a division within the GM network as well.
Once a week, a team of indiviuals from within SE comb across the flagged names they received. Looking for patterns, multiple /tells which indicate spamming or bot use, RMT harassment/advertising, etc. Now the fun part.
Using their own system to backtrack that character's name to the account associated to it, they immediately move that player to an isolated server outside of the normal ones. This particular account is locked in, they cannot leave. I do not know how difficult it is for a company to contact an ISP (unless they did it as a massive group of IP addresses to a single ISP at one), preventing anyone at that ISP for this account/physical address/name to create a new account elsewhere in the system to another server.
All RMTs and botters are grouped together on the same server, so they can simply spam RMT tells to each other.
It would be glorious.
Last edited by Akujin; 05-20-2014 at 01:30 AM.



It doesn't bother me at all if someone is stupid enough to buy in game currency. I don't even get bothered by the 1-2 tells I get each day I play, It takes 5secs to Blacklist them. If players want to buy in game currency thats their choice, Even if its against ToS. Gil in this game is worthless.


I want people to stop buying gil so the spammers will go away. That directly affects and annoys me.
Beyond that, what other people do with their money isn't my business.
There is no technical obstacle to that. The largest problem is the community. The potential for abuse is enormous. We'd call anyone we don't like a witch and then these GMs would be sent on a wild goose chase.



I think they need to be perma-banned if confirmed.

Oh boy.
3. Police the common areas you find RMT - Not reasonable, as this involves people standing by and waiting on server waiting for a suspicious name or activity to pop up. This is a waste of man-hours and would have to me monitored night and day, which is ridiculous to assume of anyone.
4. Immediately respond to any tickets sent - Read above. In addition, they need to make sure the investigation is fairly thorough, otherwise you could be banning innocent players.
I would be willing to pay for the increased price to devote the man power to enforce the rules on the server. IMO, mmo's are actually to cheap. I would be more than willing to pay $30-$50 a month for good service. but as long as there is a crowd that whines about 14.95 a month for 80-120 hours of entertainment a month, i guess that will never happen.
increased man power is the solution to RMT, just got to pay for it
if you think $14.95 is to much already to pay for 80-120 hours of play time a month, then you get what you deserve
The truth is though, i would likely only cost about $5.00 more a month to pay for the staff to do this
Last edited by zeroumus; 05-20-2014 at 01:54 AM.


A more intuitive way of reporting RMT would be a reasonable solution, and not that difficult programming-wise. It still would not "solve the issue" entirely, but would be a nice addition, assuming they follow the same protocol they do now for following through with a report (prevents banning innocent players from people who report them for something they didn't do). You had me up until the server transfer business. That wouldn't work.
Firstly, they would need to acquire another server (expensive, short and long-term).
Secondly, banning IP's would not work because you can change this client-side, or use a VPN (which most of them are). Even if they weren't, contacting an ISP and asking them to ban certain IP's is incredibly cumbersome.


Holy crap. No. Me and my fiance both play, so we'd be talking $60-$100 a month for a game in 1 household. $1200 a year for a game?! That's insane, the price is fine where it is.
That's beside the point anyway. You'd be asking people to work in shifts, night and day, to sit at a computer and click a name every few hours. Which wouldn't matter anyway because it never ends. Or they get on, bot the /tells, never get on that character again. Anything else, you need to investigate to make sure you have enough evidence to prevent someone from paying to play the game who may be legitimate. Good luck hiring people to do that.
In FFXI, I found it a scummy practice, because it lead to bad players, "favoritism" so to speak and screwed the economy. Vana was a harsh word, so a magically "win gil/items" button heavily screwed everyone.
In this game however gil are useless for anything but vanity, there is no economy and bad players are created by the game system itself, so meh. Still scummy, but don't care much.
Last edited by Taruranto; 05-20-2014 at 02:29 AM.
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