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Thread: 1.0 Reminiscing

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  1. #1
    Player
    Rereyl's Avatar
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    Nov 2011
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    102
    Character
    Nonori Rereyl
    World
    Hyperion
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    Arcanist Lv 70
    I kinda miss the giant expansive zones. Don't even care if it was copy paste, there was still some variety and exploration to be had.

    (17)

  2. #2
    Player
    Aegis's Avatar
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    Mar 2011
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    Aegis Elisus
    World
    Balmung
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    Armorer Lv 70
    Quote Originally Posted by Rereyl View Post
    I kinda miss the giant expansive zones. Don't even care if it was copy paste, there was still some variety and exploration to be had.

    Coerthas, how I miss thee ...
    (4)

  3. #3
    Player
    KokonoeAiyoko's Avatar
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    Aug 2013
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    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
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    Scholar Lv 80
    Quote Originally Posted by Rereyl View Post
    I kinda miss the giant expansive zones. Don't even care if it was copy paste, there was still some variety and exploration to be had.

    Darn...

    Why can't we have this in ARR?
    (2)

  4. #4
    Player
    Aegis's Avatar
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    Mar 2011
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    Aegis Elisus
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    Balmung
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    Armorer Lv 70
    Quote Originally Posted by KokonoeAiyoko View Post
    Darn...

    Why can't we have this in ARR?

    Because you can have huge, expansive environments with sweeping vistas but with repeated textures and few individual landmarks or you can have small, enclosed environments packed full of interesting oddities you can't have both.
    (2)

  5. #5
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Aegis View Post
    Because you can have huge, expansive environments with sweeping vistas but with repeated textures and few individual landmarks or you can have small, enclosed environments packed full of interesting oddities you can't have both.
    I'll take the former over the latter any day. I do not find everything being five steps from each other to be conducive to portraying an expansive world at all.
    (7)

  6. #6
    Player
    KokonoeAiyoko's Avatar
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    Aug 2013
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    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
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    Scholar Lv 80
    Quote Originally Posted by Aegis View Post
    Because you can have huge, expansive environments with sweeping vistas but with repeated textures and few individual landmarks or you can have small, enclosed environments packed full of interesting oddities you can't have both.
    To be honest, there aren't many landmarks in the game already that 1.0 didn't have. In-fact, this game reuses tons of textures for the overworld, the only thing different I see is that this game's world is much smaller.
    (4)

  7. #7
    Player
    Aegis's Avatar
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    Mar 2011
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    Aegis Elisus
    World
    Balmung
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    Armorer Lv 70
    Quote Originally Posted by KokonoeAiyoko View Post
    To be honest, there aren't many landmarks in the game already that 1.0 didn't have. In-fact, this game reuses tons of textures for the overworld, the only thing different I see is that this game's world is much smaller.
    I personally preferred 1.0's approach to world design too, but they had only a couple of landmarks of the scale of the sea serpent skeleton in la noscea in both size and detail. V2 has 2 or 3 of these per zone.
    (1)