Quote Originally Posted by kukurumei View Post
Depends depends. Infurate + unchained (+ berserk) at the start of the fight gives you an enormous amount of hate. This is so that you can rotate into storms path faster.

Usually you want to be 2 BB combos ahead of a path-BB combo and only when it becomes more or less solid do you want to go to storms eye for anything hard, but if you know the content, the extra hate spike with infuriate-unchain will alow you to bypass that and go directly into storms path or storms path sooner.


Theory crafting doesn't make it anything but unrealistic. ToB might as well be placebo (since topping a war off with thrill defeats the purpose of needing to hold the fort with well timed vengence) and Holmgang is unreliable at best for all for those situations.

Like a pld adding in convenance and shield, etc CDs. placebo.

There's a total and unarguable reason the PLD takes the lead in those situations. Vengence is the best substitute for anything a pld should be doing, but somehow the war ends up doing.

Almost every extreme, coil, and other stuff, there will be 1-3 situations that are "risky" and rationing vengeance for those is bread and butter. Pld have double the chances since they can stack rampart and sentinel, on top of HG. So they have many more options.

Wars have much less options so they only have the option given to them "It better be up".
You are absolutely ignoring the cooldown duration. You say tath wars have less options, that they only can wait for vengeance and that plds can stack sentinel and rampart, the problem is that vengeance cd is 120 secs(tob too) while sentinel is 180. Rampart is 90s but Ib has the same mitigation, and with infuriate(which cd is 60 secs) it can last for 12 secs("only" 8 less than rampart). So there are much more chances that vengeance and other stuff is up than sentinel is. On top of this consider that if storm's path is up all cds get a 10% bonus, so vengeance becames like sentinel but with shorter cd and ib becomes more powerful than rampart with a much shorter cd(and shorter duration ok).
ToB isn't a placebo CD, foresight is, bloodbath is, awarness is, ToB isn't. It gives you 20% of your HP, that became 2000 if you have 10k HP(And with new gear that goal isn't that far), and more important thing after 20 secs the cd don't take those 2k hp from you(unless you are full hp or almost full), it's a very precious cd, that becomes even more powerfull with convalescence(that again isn't a placebo, and anyway both war and pld have it).