Ok, looking at a lot of the current planned changes that have been revealed, it really makes me wonder, what changes in the battle system are going to make this happen?Fostering Skillful Play
Creating a battle system that fosters skillful play.
The above is, in a sentence, the rationale behind the coming battle changes. Not exactly the punchiest catchphrase around, but perhaps there’s kindly a soul out there who could word it better. */poke Yoshi-P*
To elaborate, we are aiming to address issues such as the following:
Victories coming with little reliance on skillful play.
Lack of information needed for skillful play.
No sense of accomplishment even with skillful play.
In light of the above, our objective is to implement a battle system that rewards player effort and innovation in such areas as equipment, hunting grounds, and party structure.
Many people may talk about AA, and job specialities, and uniqueness, but how will any of those actually foster skillfull play, and innovation?
AA may make things more convient, and the lack of stamina may change our playstyles, but the fact is we could kill monsters within 10 levels so easily before it wouldnt matter if they limited us to 3 skills each.
Job specializations for high tier play, sound good but if high tier play is just in some dungeons, that is 1 hour a day, this means at best that they are fostering skillfull play and party selection, etc for 1 hour a day
they have recently said they have no intention of upping the level difference cap for SP anytime soon, thats fine, but then "No sense of accomplishment even with skillful play." we can play skillfully if we want and take on monsters that actually challenge us, but we get no rewards for it. that seems to reinforce something he said was a problem he wanted to address
So what is coming that will help do anything like what he claims in battle.
If guild leves are optimized to be for items, gill and marks, and solo exp gains, where does party play come? When it comes to getting SP which is the majority of the time people spend in battles, what changes they are making that foster skill full play?
they are talking about adding rested sp, and quest sp, ok thats fine and dandy but neither of those foster skillfull play. Im fine with more ways of getting sp, but lets be honest that will do nothing to help battles become less boring.
Id just like to hear or see any released stuff that is going to add anything to the fostering skill full play and innovation idealogy.
So what changes, are specifically targeted towards fostering skillful play, and when are they supposed to come to pass?