Quote Originally Posted by Kirinichibon View Post
And in how many other final fantasy games had paladin as a tank? Warrior? How many other final fantasy games had any concept of a main tank? Are any of these in ffxivarr now?
Single player games have always used different definitions of the trinity roles because you're explicitly allowed to have useless or near useless characters specifically because you're controlling an entire team rather than a single entity while simultaneously not having characters that only exist for a single purpose (e.g. healers have to do something useful when someone doesn't require healing).

What defines a class/job that translates into a tank is a character/class that is designed to soak a lot of hits. PLD, DRK, WAR, etc. are all designed around having the gear with the best defense and having the most hp. *That* is what makes them tank material. There's only a single "healer" anywhere in the FF series (WHM), but you don't see people getting their panties in a knot because SCH is a healer. In fact, if you wanted to look at what class/jobs do in the FF games based upon the trinity definition, basically everything except for WHM would be DPS because no one is allowed to not put out appreciable damage. Hell, even WHM could throw out useful amounts of damage because they need something to contribute when the party doesn't need heals.

NIN has *never* been a durable class with the exception of FFXI. Not even when you factor in evasion because it was ever high enough to offset their low defense and hp. In no way does NIN meet the qualifications that could cause someone to interpret NIN as a tank rather than a DPS.