
Let's see. I summon an Egi, I support my Egi by using it's abilities in conjunction with my own, I use Sustain and Physick to keep my Egi on the battlefield, I have to resummon my Egi if it falls in battle. Please, tell me, what about being a Summoner DOESN'T involve the distinct partnership between one's summoned ally and oneself? Summoners were never just one-trick ponies, and once Yuna learned Holy, I never had to summon again except to watch the pretty animations. Play a Black Mage if you're unhappy that your class features don't match up to the ever-changing definition of Summoner.so your ok with using your pet for only about 20% of a fight?
You've got 2 maybe 3 good skills from your pet at a time, the rest are DoTs and time fillers till you re-up on DoTs.
I enjoy how SMN plays now, but to go back to the OP, where does the pet really make you feel like a summoner?

Where'd you get this idea? FFXI? There were subjobs to augment main jobs. Same for FFT and FFTA/A2 and any other purely job-based FF. In any other FF, summoners were always mixed with other mage types, either tending to focus on healing magic (Yuna in FFX, though you could expand on this thanks to the sphere grid system) or offensive magic (Rydia in FF4). But Summoner has never truly been limited only to summoning, even when that's their primary thing. Also, the way Summoner has functioned in most games is not as an actual pet class. FFX is the first FF game I can think of where it did, and the summons were able to be much more powerful there because they temporarily replaced your entire party. Same for FFXII. In all preceding FFs, the summoner would summon the creature for a single, specific attack, and then it would go away. Honestly, I would like to have seen Summoner be implemented in that manner, but this would turn it into more of a Black Mage, just with very different animations, and would probably need to be more about big burst/low-ish dps than about high dps/low burst. For an MMO, especially when there's already Thm/Blm, this version of Summoner that we have in FFXIV is highly appropriate as it fills a similar role to blm (caster DPS) while doing it in a very different way.
"Women are meant to be loved, not to be understood." ~Oscar Wilde


In FF1. Which did not have summoner.
In FF3 some jobs are obviously better than base ones, but there is no "high summoner". There's Evoker which cannot even control what it summons, and then Summoner that can control what it summons.
That still has nothing to do with FFXIV
The only game in the series which had the term "High Summoner" was, to my knowledge, FF10 and in that game it was more of a title than anything else. Spoiler alert: They only obtained it after they beat Sin with the final summoning and died afterwards. So what Akiza wants is essentially nothing. Brilliant.

Exactly. All her posts are basically asking for the implementation of a role in a single player game to an mmo, which is obviously not viable (at least in it's raw form) and therefore the posts are borderline trollish.
Maybe she wants the summoner to kick out 2-3 other players from your group when they use their summon spell and only let them back in when the summon vanishes. That way she can get the big overpowered summons she wants without breaking ACN or making SMN more powerful than it already is. Who gives a shit if you're intentionally preventing other players from playing? You've got a giant monster under your control!
I would smash my keyboard in frustration if a job had a mechanic that prevented party members from participating in gameplay in exchange for overpowered nonsense.
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