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  1. #11
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Holmgang tries to do too much.
    (0)

  2. #12
    Player
    TheTank's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Audrey Lovie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Remember guys. If holmgang lasted twice as long, you'd be rooted in place for twice as long too!
    (3)

  3. #13
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    It's an awkward ability but don't feel strongly for or against changing Holmgang. It's better than what it was in 2.0.
    (0)

  4. #14
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    What I really want is for them to remove the root from Holmgang. The other things are things I can live with.
    (0)

  5. #15
    Player
    Mellowlicious's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Mellow Windborne
    World
    Odin
    Main Class
    Lancer Lv 50
    It's an awkward and unreliable ability.

    I like that. Not every ability should be useful 100% of the time. Holmgang has a weird, specific niche, and that's fine.
    (1)

  6. #16
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by TheTank View Post
    Remember guys. If holmgang lasted twice as long, you'd be rooted in place for twice as long too!
    Is that really a big deal if you're single targeting something? Or rather the hate on the mobs in question is focused severely on you(Unless certain gimmicks apply)? I only see Holmgang used as a "Hallowed Ground" Mechanic..Which I feel is hardly any good when you need to see this coming miles away.
    (0)

  7. #17
    Player
    TheTank's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Audrey Lovie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lorielle View Post
    Is that really a big deal if you're single targeting something? Or rather the hate on the mobs in question is focused severely on you(Unless certain gimmicks apply)? I only see Holmgang used as a "Hallowed Ground" Mechanic..Which I feel is hardly any good when you need to see this coming miles away.
    Well, an example will be t9.

    You take a huge amount of damave after the "death sentence" by the ghost of mafkeoshc ( I have no idea how to spell it ). If you holmgang after that, you'll be rooted in place for 6seconds. But the ghost does a mini liquid hell on you shortly after, making you rooted in that are puddle for the duration of that 6seconds completely negating the purpose of holmgang.
    (0)

  8. #18
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TheTank View Post
    If you holmgang after that, you'll be rooted in place for 6seconds. But the ghost does a mini liquid hell on you shortly after, making you rooted in that are puddle for the duration of that 6seconds completely negating the purpose of holmgang.
    Does it occur to you that you can use it...at the right time ? It would be good if people stop asking for the game to hold their hands all the time...

    When will we see "Elusive Jump need to be changed cause if you use it after Geocrush, you can fall off the platform !!!!" ?
    (0)

  9. #19
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reynhart View Post
    Does it occur to you that you can use it...at the right time ? It would be good if people stop asking for the game to hold their hands all the time...

    When will we see "Elusive Jump need to be changed cause if you use it after Geocrush, you can fall off the platform !!!!" ?
    It's hard to argue there's a "right time", for a move that roots you in place in a game that places a lot of emphasis on dodging aoe's :/
    (0)

  10. #20
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Coth_X View Post
    It's hard to argue there's a "right time", for a move that roots you in place in a game that places a lot of emphasis on dodging aoe's :/
    Unless that ability is similar to Twister, in that, it will outright kill regardless of whether or not Hallowed Ground or Holmgang is active, why does it matter? The amount of times I have used it to bring an enemy closer to me is a number I can count on one hand. I generally use it as a stun because bound enemies cannot change the direction they are facing.

    But it's most common use should be when you are about to die.

    It's not an impressive skill, but it does something valuable and if you use it correctly it will be an underwhelming but important part of your toolset.
    (0)

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