


Actually you're right and I should of clarified - BiS for OT if you plan on taking heavy damage during the fight. I still would prefer Crit over SS build for MT, though for reasons I listed in my previous post.There's the issue.
If you plan on building an OT BiS, you're not going to prioritize Parry in many situations, such as Levi EX, T5 or T8. You can go into some fights as OT with full STR accessories on, and prioritize DPS (if you'll only be tanking a little)
I'm pretty sure tank BiS is from the MT viewpoint, not OT. Each fight's OT calls for something different, and you should be tailoring your build to that fight.
The bold part. What? Determination benefits way more than SS ever does for Monk. Even crit beats out SS. Build what you want OP. I think people are overestimating what 1 Parry would do for you.



I agree. 1 Parry isn't even going to give you 0.1% mitigation
I've actually looked up MNK stat weights...guess what? Crit and SS have the exact same weight.
So no, Crit build are not greater than SS builds for MNK, unless there is more Crit than SS available on key DET or Acc pieces (that part I did not look up)
Yes, DET is better (as it is for just about every class), but Crit is not better than SS for MNK
And that 1 Parry is negligible. No question. Crit is often given more weight than it has (like from your post) and SS too little.
Actually no, Crit has a stats weight of 0.163 and SS has a stats weight of 0.157.
It's negligible but if given a choice between crit and SS, crit is the better way to go since SS creates TP problem, especially in long fights. That's what I meant in my statement, not saying crit is much better than SS like determination is.

Yes this was my thought exactly. However it seems many people are divided when it comes to this -1 Point of Parry. Some value it for some reason. While i understandt that CRIT does not really matter for an MT, i assume more DPS in 2nd Coil (even if marginal) would help the party out more than +1 Parry would. Its only 1 point! lol
Does anyone know how the Parry Stat is calculated? Linear vs Non? Essentially how much parry stat does it take to increase your parry by 1% for example.
BG's orginal T5 MT (Junp3i who is now with Collision and cleared T9) seems to think its Linear and any point of Parry wasted is a negative in a progression scenario. Can anyone support this cliam?
Last edited by PROBOUND; 05-15-2014 at 09:12 PM.


I believe that Parry was thought at one point to be a linear progression, adding about 0.075% parry chance per point of parry. I'm not sure if this has been proven false or not.

Yea i'd really like to see some kind of proof of the Parry calculations. There is no data anywhere online about parry. Even Valk's BLITZ page does not have any info on it. They only reference STR tiers and how they effect Parry/Block rates but no data on how the stat is calculated (Linear/Non) as well as how much of the stat we need to make a difference.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




