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  1. #1
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Physic View Post
    hmmm well if you dont make battle more challenging, no amount of changes to the battle system will matter. So if your not raising the caps, prolly going to need to go back and make monsters with 10 levels more challenging, and probably raise sp gains, or lower tnls to accomodate the sp loss.

    Battle system wont matter if the fights are zerg, zerg doesnt favor pure tanks, or pure healers.
    Precisely. This is discouraging news. There is no reason to fight 'hard' monsters currently. They give the same SP as those that are 10 ranks above you. At 10-ranks above mobs are extremely easy and can be disposed of quickly.

    Sounds like they need to nerf all classes to even make combat challenging.
    (0)

  2. #2
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sigmakan View Post
    At 10-ranks above mobs are extremely easy and can be disposed of quickly.
    I actually think this is the bigger issue. Players are too strong. I can solo rank 64 mobs with ease, how on earth are you going to balance party play when players are that strong? Fight rank 75-80 mobs in party and get 1200 SP per mob? Oh wait, mobs that high two shot you at 50, not the best party mob any more when AoE goes off. The game should be optimised around the +10 situation.

    Anything over 50 should be a challenge to solo while parties aim to kill mobs in the upper 50s during their 40s. Solo SP is soon to become leve based anyway, even with current over powered characters it's just not worth grinding solo. But they could boost the SP given for a soloer fighting difficult mobs which are now closer to their own rank.
    (1)
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