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  1. #11
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by VidulaSaix View Post
    Make Cure not completely worthless.

    In pretty much every other game, Paladin's are hailed as Tanks that can help sustain their selves. It would be a nice means of keeping some stress off the Healers, especially in fights like Leviathan EX with Briny Veil.
    Well, we have Stoneskin. It's not great but it's better than cure and can be used to mitigate big hits if you know when they come.


    And if you compare PLD and WAR, tanking multiple mobs is no problem for both, but while WAR can build hate and deal damage at the same time, PLD can only use Flash and CoS.
    Yes you can split Rage of Halone combo, but not if you want to hold hate against 2-4 players dealing AoE dmg.
    Then you only have Flash to keep aggro and can't do much else except the needed Riot Blade combo.
    Using Shield Bash on a group of mobs takes too long and you risk losing hate, if your DDs are worth their salt.

    And as some already mentioned, on single targets we have RoH combo. We don't have much more to do even if our enmity is more than enough.
    Shield Bash doesn't work on 95% of the bosses, and if it works we have diminishing returns.
    Shield Swipe is ok for damage but pacification doesn't work on bosses either.
    CoS and SW have cooldowns and Shield Lob is useless when you're tanking the mob already.

    A WAR can keep up Storm's Eye and Storm's Path debuffs while keeping hate, healing himself and dealing dmg.
    No matter which combo used, the WAR builds up wrath till he can use Inner Beast.
    That's -20% dmg for 6 seconds every ~13 seconds and additional heal. PLD's Rampart lasts for 20 seconds but also has a 90 seconds cooldown.
    But that's not important.


    Don't get me wrong. I don't want to make PLD stronger than WAR.
    But at the moment PLD, which is meant to be a dmg mitigation tank, doesn't mitigate much more than WAR.
    On paper maybe, but ingame I don't feel a big difference in survivability, but a difference in utility and hate generation (dmg).
    That's what bothers me.
    Either improve PLD to mitigate more dmg than WAR or improve its skills to give it more utility.
    EDIT: I don't mean utility in a certain situation which occurs once in a certain fight, but something that's useful in more situations.

    And as I said, I'm curious how others distributed their stat points and what kind of accessories they use.
    I'm on +30 VIT, accuracy and parry with as much det/crit as I can put in at the moment.
    WAR is at +30 STR with half of the accessories being STR for dungeons, and going full VIT/parry accessories when tanking harder stuff. Also aiming for enough accuracy and as much det/crit as possible.
    (1)
    Last edited by Kyana; 05-14-2014 at 05:51 PM.