Ah, cheers for the advice! I guess I'm used to being the protagonist in games. I'll try to keep the NPcs alive next time![]()

Ah, cheers for the advice! I guess I'm used to being the protagonist in games. I'll try to keep the NPcs alive next time![]()
They use keeping NPCs alive as a teaching tool for helping you learn how to keep other player characters alive once you get into group dungeons. (Well, that and because they can build storylines around those NPCs.) A tank's job is keeping mobs off of other people, and it's hard to learn that without other people to keep them from.
You don't necessarily have to get the mobs away from other people, just keep them from focusing their attention on other people (by keeping them focused on you). By staying nearby the rest of your team, you'll be in a better position to attack any mob that that does start to get a bit too interested in your healer or DDs.
And it's good to keep major mobs facing away from the rest of your team, so they're not in the way of any frontal AoE attacks the mob makes. You yourself should also move out of the way when an AoE is coming (shown by red area on the ground), but then once it's done, move back so the mob doesn't keep circling around to face you.
Last edited by Niwashi; 05-14-2014 at 08:14 AM.

I have been doing that. I played The Secret World for a while, that game had the same mechanic.
One thing which is a bit irritating os the way that the gane wrests control of my facing away from me at times. Its most pronounced when i interact with glowie objects; once the interactions done, my facing snaps round to face the object, But it also happens in combat sometimes.

Well, I finally got to the first Dungeon. Satansarse, I think it was called. Bliney, it was a hell of a slog through a giant list of terrible quests to get to it. Balderal in the pub in Limpopo is the guy to follow for them. There was one about a pirate's dad who wanted to blow up a ship, the difficult one with the zombie pirate and the pteradactyl, which I took two attempts at, and then an incredible series of awful cutscenes which thankfully were skippable. One quest was 'wear a pair of nice shoes', which was possibly the worst fetch quest I've yet seen. There was also a horrible giant epic delivery quest which involved an airship and a boat, and then finally I was back where I started near Apetown and the cave of Shawshank.
I had a go at the dungeon, but the other people weren't very clear on what we had to do, so after fighting my way through a load of critters and giant clams, I thought I'd run on ahead to see if there was snything more interesting about. I died pretty soon after that, and when we regrouped I tried to talk to the group but they were just saying things like 'the Tank should hold mobs, the healer heal and DPS support', which was a bit redundant lol. So I quit. I've read the IGN guide now so nect time I'll know what to do. It's a shame the game doesn't tell you what you need to do in these things.
Ps so as not to be too negative, I'll say something positive about the sequence of chat/delivery/cutscene quests I went through today: thevwuest totles are often very humourous. 'It's Probably Pirates', for example. Nice sense of humour evident in the quest names, for sure.
Last edited by Ecosmith; 05-15-2014 at 07:48 AM.
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