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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Naylia View Post
    Powerleveling can be managed with the in/out of rank range system. Currently, it exists as just a binary option (in rank range or out of rank range) but IMO a complete curve should exist that addresses a broader expanse of combinations. Today the penalty for one person being 1 rank outside of range is the same as them being 20 ranks outside of range. That doesn't make sense to me.

    I can solo all the mobs that are r10 above me. So there is no benefit to group play beyond speed. That is not an interesting dynamic. Partying up should let me participate in and try things that I can't normally do...currently all it does it make boring grinding even more boring (from a battle perspective)...it does improve the social interaction part. At least when I solo, I'll bother with buffs, and self-healing, and try and up my TP to access more WSs. But in a party - the +r10 mob is dead before you even finish using invigorate....
    There's the real problem.
    In a theoretically perfect game, you would be forced to play well to simply defeat an opponent of equal level. An opponent 10 levels above you should steamroll you. In FFXIV as it is, levels don't mean the same thing for mobs that they mean for players.
    (1)

  2. #22
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I think it would be cool even if they can just add it to be +15 rank or +20 rank. I think +10 rank is too easy...


    (note : what wrong with enjin sig, it always show my rank from last month... )
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  3. #23
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dreamer View Post
    No, because it's an illusion. Levels/ranks are used in RPGs to simulate skill tiers. Fighting higher rank mobs doesn't require skill, it simply requires more time/effort.

    Also, as others have said, it introduces powerleveling issues and an increased chance for exploits.
    this theory is incorrect. if a monster does less damage, and your attacks do more damage, it changes the fight. Much like ranger can get away with blowing massive amounts of damage knowing that the mob will die, people dont need to avoid powerful weaponskills, knowing that a cure will get them back to full in one hit, and they will never be in danger of death. tanking a mob that does weak damage doesnt require a specialized tank, or even a tank at all.

    now aside from that, you dont see or experience half of a monsters dangerous abilities if you can burn it down. Go fight a high level wolf, to effeciently kill it, you need to come up with a strategy to remove its tp, or burn it down fast, or control how much damage it can do.

    Efts that bind you, then use thundervapor, are using a pointless tactic, because thundervapor isnt a threat with a low level difference. Birds with high evasion are completely reduced to nothing, because your level difference negates most of the ACC loss, and the damage you do makes it so you probably wont see them bind you and fly away (thus needing a ranged class to deal with them well, or bind them in battle)

    not to mention making skills like dots, and delayed damage worthless.

    the monsters in this game have a ton of tricks no one see, or cares about because level difference negates them mattering.

    As far as the it doesnt matter because the sp will be the same, while it is true there is a break even point, it depends how much sp you get for higherlevel monsters, and i dont think we are close to that point.

    with the current cap, a 5 man party kills almost as fast as an 8 man. most of the time grinding is spent moving from spawn to spawn. if it takes 20 seconds to kill and 10 seconds to get to the mob, adding people is only reducing the 20 second part. We are far from the break even point in difficulty. so lets say it takes a 8 man party twice as long to kill a monster 20 levels higher, and it gives twice the exp.

    let base exp per mob be 375 a kill for 10 levels *assume 20 seconds a kill
    let base exp per mob be 750 a kill for 20 levels *assume it takes twice as long to kill.

    so one gives 750 for 1 minute 375 for 20 sec, 10 sec to next mob 375 for 20 sec 10 sec to next mob
    and one gives 750 for 50 seconds 750 for 40 sec, 10 sec to next mob

    Its a huge difference in a number of ways.
    (0)

  4. #24
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rentahamster View Post
    No it wouldn't. The current party SP formula promotes power leveling, not the fact that we can't fight anything stronger than 10 ranks.
    Well Power Leveling will exist anyways, but with the cap on, it limits the amount of SP gain. The fact of the matter is that i'm not really going to argue about the power leveling issue, as i'm not really sure how removing the cap or keeping it will have any drastic effects. It would most likely be exploited in one way or another.
    (0)

  5. #25
    Player

    Join Date
    May 2011
    Posts
    55
    Totally agree with this thread, please make the sp bonus on monsters different higher or limitless, that will add an actual challenge to the exp'ing side.

    Also the player could choose : 1000 easy monsters or 50 very-hard ?
    (1)

  6. #26
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Icopico View Post
    Totally agree with this thread, please make the sp bonus on monsters different higher or limitless, that will add an actual challenge to the exp'ing side.

    Also the player could choose : 1000 easy monsters or 50 very-hard ?
    Tend to find the easiest route to take anyways, and that's what will set milestones.
    (0)

  7. #27
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    People really need to think before they start talking about "exploiting by power levelling" because that has nothing to do with this topic and is easily avoidable.
    (1)

  8. #28
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nuru View Post
    Well Power Leveling will exist anyways, but with the cap on, it limits the amount of SP gain. The fact of the matter is that i'm not really going to argue about the power leveling issue, as i'm not really sure how removing the cap or keeping it will have any drastic effects. It would most likely be exploited in one way or another.
    The reason powerleveling is even possible is because the SP gain formula takes into consideration each individual member's rank compared to the monster, allowing a high rank to kill a high rank monster and still have a low rank party member be eligible for SP.

    If the party SP gain formula only considered the rank of the highest party member into its calculation, powerleveling would be impossible.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #29
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I just hate doing solo grinds, exploration and whatnot, having to fight aggro mobs 15 ranks above my own and get very little sp for it.
    (1)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  10. #30
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Molly_Millions View Post
    If we could get SP at a similar rate by grinding on difficult open world mobs as through leve linking, who wouldn't do it?
    Plenty of people wouldn't, lol. But I agree with you. You should get like 20,000 sp for killing a lvl 99.
    (0)

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