I don't know but i think if the main problem that wipes your group is the added complexity of a Limit Break 3 on a Slug then you might want to look there first before blaming the gear.![]()



...What? What does LB3 have to do with gear increasing DPS in T6?
It's a universal fact. You gain better gear = your sustained DPS increases = you're able to skip certain phases or reach certain phases faster. Better gear means it's easier to meet the DPS check for the last phase instead of needing to use the slugs method, or requiring the use of Potions/food and what not.
Why does it have to be the DPS Race tactic if you don't have the gear for it? Why not just go with a different tactic that suits the gear level of the group?
Do you want to give people loot just so that they do not have to use their head and think creatively?
"Insanity is doing the same thing over and over again and expecting different results."
If you notice you do not have the DPS required for said tactic why the heck not go with a different way? That argument makes no sense.
As I said before even if you make Phase 2 shorter with more gear it will not make or break the fight for you. If you can deal with the bee one time you can deal with it a 2nd time. It just repeats. There is nothing different. So if a group can handle the first bee but not the second one, they should not look for more DPS but look at their own playstyle, to make sure they can play a phase consistently, and if not, improve there.
Let me add that I understand where you are coming from but GEAR GEAR GEAR GEAR is not the only solution to overcome challenges. There is a hell of a lot more to improve on.
Last edited by Sepix; 05-12-2014 at 02:25 PM.



Nobody said anything about doing a different strat. You're talking about gear making stuff like DPS checks much easier.
You get better gear, sustained DPS goes up, suddenly it's much easier to do everything. Even do the burn strat which you could never properly do before.
Funny thing is, the burn tactic is sort of creative imo. It's a tactic that bypasses the strategy that people had laid out, that finishes the fight sooner and with less issues. XD If you try to say to 'not have to use their heads', you're 100% wrong. Our team decided to do it the regular way (LB Snail) because we found that just -something- went wrong when we were burning. We definitely have the DPS to do it the other way, but we choose the regular.
From that perspective, yeah it makes the fight easier. But if you can down it already without the said burn tactic then you missed the target audience in this thread.Nobody said anything about doing a different strat. You're talking about gear making stuff like DPS checks much easier.
You get better gear, sustained DPS goes up, suddenly it's much easier to do everything. Even do the burn strat which you could never properly do before.
The people crying here are people who cannot beat a single encounter in the new coil and think that gear will make their life easier. Gear will make the fight easier if you got a solid group, tactics and brains in place but won't do squat for people who are already lacking these things to begin with.



It will only make it *marginally* better. Example already mentioned above. I agree gear is no substitute for skill. But it does give more room for error.From that perspective, yeah it makes the fight easier. But if you can down it already without the said burn tactic then you missed the target audience in this thread.
The people crying here are people who cannot beat a single encounter in the new coil and think that gear will make their life easier. Gear will make the fight easier if you got a solid group, tactics and brains in place but won't do squat for people who are already lacking these things to begin with.
Just like how there's Echo buff in Primals and Binding Coil, it sort of makes up for lack of better gear/skill. Imagine if you had more HP - you can now eat a Bomb in Titan EM and survive, instead of outright dying. It gives more room for error - but it does not cover all bases. It won't save you from getting Landslided (mechanics) for example, but it will help with pushing a phase or eating a bomb you did not feel you could dodge.
The thing is however, that most of the people who do Coil 2 started in 90 gear. While people who do it now already got a good amount of 100 items on them from Soldiery Stones.
That already makes it "marginally" easier for them than it was for us and yet they still are unable to beat it. The encounter gets already "marginally" easier every week with them getting more and more 100 items.
Why do we have to give up our 110 item privilege if the tome gear already fulfills this exact purpose?



I'm just trying to argue the point that jars made, which is higher DPS WILL help in T6. I'm not arguing for people who feel they don't have the mechanics or the motivation to challenge Second Coil.
This is just like Binding Coil all over again. You started Coil in full Darklight, get a few Allagan pieces, and push up your iLevel and stuff. Suddenly, people are not feeding slimes to the snakes anymore, people were doing 1 tank Caduceus, no one is bringing the Dreadnought to the corner to avoid the bugs in Phase 4, etc. This was us back in 2.0 and 2.1.
Not everyone has that privilege, you still see a lot of people getting Coil achievement for the first time nowadays.
I am actually more in the camp of supporting the Oil and Sand currently being gated behind T7, for what it's worth i100 gear is actually the 2nd best tier of gear in the game already. It's enough to go about doing anything in the game, and for raiders, it's a QoL improvement regardless when it comes to stuff like Rafflesia.
Personally I don't see i110 as a "privilege". I see it as a reward. If I clear T7 and T8 I get rewarded with more i110 gear than I should be having. I really cannot see why people are up in arms because it's 10 levels lower than Coil gear. Weathered gear is actually good as it is. The upgrade is just a nice little reward. For what it's worth, i100 also helps raiders, and for the most parts most of us would be sitting on i100 Weathered gear unless we were blessed with RNG (winning Oil/Sand against 7 other people - mostly for party finder groups, or High Allagan drops).
I really question whether people would still be up in arms if Weathered gear was set as i100, with no upgrade option.
An upgrade is an upgrade nonetheless. I didn't see this many people complaining that Allagan weapons were locked behind Twintania in 2.1, especially because it's the one path of progression for weapons.
Last edited by juniglee; 05-12-2014 at 02:55 PM.

lb3 on the slugs? who gets anywhere near the 3rd lb bar on t6? even with 2 wasps you're looking at maybe 2.5 bars. and it's not like lb one shots the boss, if you don't kill it before 10 stacks you wipe. how do you get more dps? you get better gear. with enough dps burn method is much easier than the feed method and dealing with super slug/second round of acid rain.
if gear is so irrelevant you can do fights naked, right? oh no that's not the case at all. because gear matters. it matters a lot.
Last edited by jars; 05-12-2014 at 03:55 PM.
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