
Keep in mind that there's also a time limit on how long you have to complete the dungeons/instances as well. It fill fail if you don't complete within that time. Granted, it's a high number but still there is a limit.I don't want to do it for the challemge, specifically, I'd just rather team woth my friend and we can take our time, get some cool screenshots maybe, have a natter over voicechat while we do it, than team with strangers who're more than likely going to be on some sort of speec trip.
It's a shame so many MMOs like forced grouping.

Really? Without knowing if there's a good thematic reason for this, that strikes me as needlessly limiting. Forced grouping AND a timed mission? All that's needed now is 'keep this cretinous AI companion alive while he aggros the world'.
I'm getting more and more disillusioned with this game every day![]()

Why would people go afk for 12 hours in a dungeon?
It doesn't really matter, tbh. I'm sure some loon would find some reason to do that lol. But how about if you're ingame without doing anything for 20mins, you get a popup 'click this to avoid being auto-booted from the game'. And autorun doesn't count.
The details could be tweaked to avoid exploits, but something like this would address your objection. I must confess I've never heard of server load being used as an excuse for limiting instances, though. I would have thought it neglivible.
I actually assumed this game had an auto-boot system in place for inactivew characters. I thought that was standard nowadays to avoid afk levelling exploits etc.


Biggest reason would be to troll anybody that joins. Read too many stories about tanks just AFKing for free tomes before and after votekick was implemented.
Second biggest would be to clog the instance servers causing lag to happen, instance servers to be full and thus granting NOBODY the ability to run the dungeon at all

If you read on further you'll see this objection doesn't stand up as there's an AFK autoboot in place.Biggest reason would be to troll anybody that joins. Read too many stories about tanks just AFKing for free tomes before and after votekick was implemented.
Second biggest would be to clog the instance servers causing lag to happen, instance servers to be full and thus granting NOBODY the ability to run the dungeon at all

Of course, if the time limit is sufficiently long for my friend and I to have a reasonable amble through it, then a timed quest isn't too onerous. It depends on how long the timer is. Anyone jhave any metrics for average time needed vs total time available?
Devs make a system where its easier to group with people and work together in an MMO.Really? Without knowing if there's a good thematic reason for this, that strikes me as needlessly limiting. Forced grouping AND a timed mission? All that's needed now is 'keep this cretinous AI companion alive while he aggros the world'.
I'm getting more and more disillusioned with this game every day
You find a way to turn it into "Forced Grouping".
You may be disillusioned to the concept of MMO's in general.
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