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  1. #6
    Player

    Join Date
    Mar 2011
    Posts
    36
    Quote Originally Posted by Hopecord View Post
    thanks for your replay but I think you misunderstand me. the conjurer as class can do all what you have said but as job (white mage or black mage) can not. a conjurer can be only one job. that job can do a specific thing only. for example: Black mage can't heal while white mage can't nuke. In Famitsu Connect-On Magazine, SE confirmed that both white and black mages gonna be jobs for DOM. So if conjurer's job can do all of what you said then why SE bother making Job system? SE said "we would like players to think of jobs as specialized playing styles optimized for partying"
    Because most players don't know how to play a role with the freedom of setting attributions, actions, and traits. Under the current class system, if you want to be a BLM, you just need to set more INT, magic attack buff, elemental enfeeble, nuke magic actions, and corresponding traits. So, of course, if you want to be a WHM, you can set more MND points, magic effect enhance buff, status debuff, heal actions, and corresponding traits as well.

    The fact that SE plans to introduce jobs doesn't mean the current system is a mistake. First, it's because most players don't know how to create their own styles with the freedom, so they need SE tell them what jobs they can be. In other words, instead of creating a personal style to make you be unique to the others, most players want to play a given style like a copy of the others (ex. your DRG is just a DRG, like the others DRG). Second, jobs are actually building upon classes. By enhancing and limiting your attributions and available actions, jobs are indeed just specialized classes. This concept is not against the current class system. It just makes decisions for you based on the class system.
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    Last edited by allenshu; 07-01-2011 at 11:54 PM.