Results 1 to 7 of 7

Hybrid View

  1. #1
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SecsyMancat View Post
    The waypoint is not an actual ability so I fail to see why it was implemented this way.
    Actually, this is probably the exact reason why it was. Remember the actual code that handles AoE skills already exists in the game engine. This allows the devs to just create the waypoint marker from this class without having to create it as its own object. What this means is that the marker is a ground-targeted AoE skill that does not do damage nor buff/debuff anything. This way the devs wouldn't have to reinvent the wheel since all the code is already there and can easily be tweaked in a fraction of the time it would take to design it from scratch.
    (0)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Velox View Post
    Actually, this is probably the exact reason why it was. Remember the actual code that handles AoE skills already exists in the game engine.
    As is the code for AoE skills not on GCD. Like Flaming Arrow. >_>
    (0)

  3. #3
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Viridiana View Post
    As is the code for AoE skills not on GCD. Like Flaming Arrow. >_>
    True, then again they probably weren't even thinking about this when the designed it. Let's face it, having the markers tied to the GCD isn't hugely game-breaking. More or less, what was done was done simply because it was the quickest and easiest way out, even if it wasn't necessarily the right way. Time is money after all.
    (0)