Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    SavageWolf's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Deus Flac
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    As a Paladin: Speedrunning and Enmity

    Hello!

    Recently, I've geared up to the point where tanking a speedrun is cheese on both my Paladin and Warrior (mitigation wise).

    I main a Paladin (or I used to until recently) because I love the look, I'd much rather main him because of that. I leveled up Warrior recently to begin working on the Bear mount, and have found that I enjoy Warrior more simply because the insane amount of agro generation they have.

    Let's take Brayflox HM for example. I can pull everything on the first big pull, and maintain agro over any Black Mage spamming Flare on my Warrior. Steel Cyclone and Overpower paired with Bloodbath healing agro just win the day.

    On my Paladin, I find that losing agro in the same situation is far too easy. I can just barely keep the mobs on me! Flash only seems to do so much, and what I've found works best is to rotate each move of my Halone combo on monster after monster (Fast Blade + Savage Blade mob A, Halone Mob B, Fast/Savage Mob C, Halone Mob D and so on).

    Is that really the only way? Or am I completely missing something huge here? Is my Warrior just that much better at maintaining group agro?

    I want to play my Paladin more, but he just pales in comparison I hate it.

    How do you other Paladins do it?

    PS! I should add that I am using Circle of Scorn either before or after the first Flash, and am using it on cooldown during a pull.
    (3)
    Last edited by SavageWolf; 05-09-2014 at 06:03 AM.

  2. #2
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    You should try the tanking forums. You may get some better answers there. There are quite a handful of knowledgeable tanks who hover in that thread.
    (1)

  3. #3
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I speed run bray HM all the time with my PLD. I never have problem holding hate against i110 Weapon BLM and all I do is spam flash. (just have to make sure that every time you flash it hit all the mob, not just partial of the group)
    when you holding 10+mob it useless to rotate you RoH combo, only thing you can count on is flash (Riot combo).
    (3)
    Last edited by Remn; 05-09-2014 at 05:58 AM.

  4. #4
    Player
    SavageWolf's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Deus Flac
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Remn View Post
    I speed run bray HM all the time with my PLD. I never have problem holding hate against i110 Weapon BLM and all I do is spam flash. (just have to make sure that every time you flash it hit all the mob, not just partial of the group)
    when you holding 5+mob it useless to rotate you RoH combo, only thing you can count on is flash (Riot combo).
    Have you tried playing a similarly geared Warrior though? The difference in agro (looking at the party window agro bars) is just crazy... That's basically what I'm getting at. I am just trying to find out if I'm missing something stupidly obvious on my Paladin.
    (0)

  5. #5
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    BB combo has more potency than RoH therefore, Create more Hate. the only thing that RoH has over BB is the Str debuff.
    (0)

  6. #6
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remn View Post
    BB combo has more potency than RoH therefore, Create more Hate. the only thing that RoH has over BB is the Str debuff.
    More potency but WAR are hit with a higher damage down with Defiance up. Gear being equal, a PLD will out threat a WAR on a ST. We have less damage on our combo and we SHOULD be using our SE/SP combos as well. The math has been done on the tank forums if you want to check. Pretty much anything by Kitru will have the math for it.
    (0)
    Quote Originally Posted by Auron_Wolf View Post
    When some Paladins become Warriors…



  7. #7
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I'm not very knowledgable with tanking in this game. I'm only level 40 on my PLD and my MRD was only leveled to get a DRG, but I thought this was done purposely to add disparity between the two tanking options so both are viable in end-game? (Could be totally wrong here...)

    I thought WAR was supposed to be superior in group agro and PLD was superior in single-target agro?

    All I know it is a total b*tch trying to keep group agro on more than 2 mobs in low-level dungeons when the DPS are level synced. I don't have a problem tabbing through monsters, but like you said Flash only works so well (not well at all). What I end up doing is very similar to what you do. Use the different hate generation moves on different mobs so they don't just decide to mosey off towards the healer or the BLM or the BRD.
    (0)

  8. #8
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by JayCommon View Post
    I thought this was done purposely to add disparity between the two tanking options so both are viable in end-game? (Could be totally wrong here...)

    I thought WAR was supposed to be superior in group agro and PLD was superior in single-target agro?
    Tanks should be interchangeable with the only differences being abilities and playstyle - but one should absolutely never be better than another at single target versus multiple target tanking. I don't see how they would even make that possible, since the tank that is good at multiple target threat won't be any worse at single target threat... but the single target tank will have a LOT of trouble when leveling, gearing, etc. when they are the only tank in the party.

    People who play tanks should learn to play them well and with skill, but SE could facilitate the process a little better by making both tank classes a little more equal. It *does* seem like warriors have a much easier time of it than paladins with multiple targets.
    (0)

  9. #9
    Player
    SavageWolf's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Deus Flac
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Souljacker View Post
    snip
    Yeah, I agree that they should be just a little bit more equal. I generally have been queuing up as my WAR just because I have a much easier time during a speedrun than I do on my Paladin. I guess it really DOES just boil down to WAR vs PLD AoE agro... I hope that there are a couple of tiny changes in the future for the people who love playing as BOTH tanks.
    (0)

  10. #10
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Souljacker View Post
    Tanks should be interchangeable with the only differences being abilities and playstyle - but one should absolutely never be better than another at single target versus multiple target tanking. I don't see how they would even make that possible, since the tank that is good at multiple target threat won't be any worse at single target threat... but the single target tank will have a LOT of trouble when leveling, gearing, etc. when they are the only tank in the party.

    People who play tanks should learn to play them well and with skill, but SE could facilitate the process a little better by making both tank classes a little more equal. It *does* seem like warriors have a much easier time of it than paladins with multiple targets.
    I think you seem to be missing the points that actually matters.
    1) This is a PvE-centric game
    2) Tanks' threat only matters compared to Healer and DD threat
    3) Threat generation isn't the only factor in determining the worth of a tank

    Warrior has better AOE threat generation, period. Even a warrior using flash gets more threat than a paladin using flash since it's based on attack power and warrior has berserk.

    Paladin has a shit-ton of defensive cooldowns making them a lot more predictable in the damage taken category. They can go for over an entire minute with at least one defense buff up at all times. Warrior has more sporadic defense buffs which can be very effective if the player knows the perfect times to use them, but lets face it, not many actually count auto-attacks to know when things like double attacks are coming.

    To wrap it up, they are balanced to point where you want both of them. Luckily there are two tank spots in content where skill matters.
    (0)

Page 1 of 5 1 2 3 ... LastLast