If I decided to balls to the wall it... I could knock it out in about 2 and half hours? Maybe 3? With a premade group that is.10 runs of those? How do you get 10 runs that quick? That is like a least 10 hours of dungeon time isn't it? An then you have 30 to 60 minutes of waiting time so like 20 hours effectively. I can't barely squeeze in the beast daily and 1 low level DR a day. I really don't know how these people can max out so fast.
Myth Speed runs take about 6 and a half to 7 minutes with a good group, it takes maybe 5 more to do a full run with said group, so yeah...
Last edited by Muzy; 05-08-2014 at 04:45 AM.
Ok so you have good group to max out your soldiery in a evening. Then why not stick with the same group/FC/LS and do the myth runs so you can do that in 6 to 7 minutes?
Why go mess with people on the duty finder and leave the dungeon and leave people hanging? What is so efficient about that?
It is not myth farming is toxic, it is the players behaving badly that is toxic.
I don't do the whole try to sr in dr/df thing, but just pointing out how easy it is to cap.Ok so you have good group to max out your soldiery in a evening. Then why not stick with the same group/FC/LS and do the myth runs so you can do that in 6 to 7 minutes?
Why go mess with people on the duty finder and leave the dungeon and leave people hanging? What is so efficient about that?
It is not myth farming is toxic, it is the players behaving badly that is toxic.
If I do do a sr, yeah, it's done either through pf or fc/ls.
But most people can cap in the course of a few hours, and then be dicks like that, especially tanks and healers due to quicker queues, but even DPS can do it.
They should of made it so that all 3 bosses give myth in a reasonable amount so there's still incentive to do full runs.


They already said they are increasing the amount of myth you get from dungeons in 2.28 or 2.3 so this probably will happen in that they will give the last boss some myth like it was in 2.1


No it is not. I could simply decide I want to go do something else in game, go do something IRL, whatever. You get a 30 minute penalty for leaving early, that is the punishment. This is part of a gamble you take by playing without an organized party finder. How would you know if it was an emergency anyways? Save the reporting for actual problems and don't bog down the true problem tickets with your whining.It's abuse of a system, abandoning/leaving a Duty is only meant if it's for an emergency. If one leaves just because they got what they wanted the mythology and leave the other 3 hanging then that's an abuse of the system and can be reported because said system put in place is being used for something in which it was not intended for.
The same reason they got rid of showing progress for CT runs was because "in progress" was designed to help out groups in which players had to leave not to allow other players an easier means of obtaining the loot they want by bypassing certain bosses.
Last edited by Makado; 05-08-2014 at 06:27 AM.
Getting a little tired of people spamming the word "toxic." Ever since that LoL article it seems to be an increasingly overused "buzzword." (I'm of the mind that "buzzword" is a "buzzword" also, but it is what it is.)
Put another Myth reward at the end of the run. Convert Soldiery to Myth when Soldiery is capped. Make each trash mob drop 1-3 Myth tomes.
Intentional abandonment problem solved. Speed running/skipping problem solved. Thursday/Friday duty population die-off solved.


never seen it happen
Larek Darkholme @ Ragnarok


That what I don't get too, it take an extra 5 minutes to finish the last boss, but they rather do the 1st 2 and eat the 30 minutes penalty?
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