this is why people said, this is a different game.Now I'm wondering if people even know what Auto Attack is. It's not a WS, so it's not supposed to do more damage than your WS. It's not a spell, so it's not supposed to do more damage than your spells. It's a BASIC ATTACK. No bonus damage, no cost.
We're not talking about spamming our WS, we're talking about spamming our basic ranged attack while everyone else is allowed to just focus on their WS since their basic attacks will become automated.
In this game, archers ranged attacks with buffs do more damage than peoples Weaponskills. they also give more tp.
basic attacks for many jobs arent that basic here.
AA is a substitute for spamming 1.You're still missing the point.
Every class will ultimately revolve around their WS and their timing. That doesn't change with or without AA. I don't see why you think AA has such an impact on the usage and timing of WS. It doesn't. And it obviously has nothing to do with going into melee range as an ARC.
The entire argument is about our only AA being a melee attack and the lack of a ranged AA, which will be a huge detriment if AA's DPS is important enough for endgame raids and bosses because that means ARC gets shafted. Skillful use and timing of WS is still important even with AA. I don't understand how you could think otherwise.
AA implementation affects melees a lot because spamming 1 is a large part of their gameplay now.
AA implementation does not affect Archers as much because spamming 1 is not a large part of their gameplay now.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Archer's are just hating because they cant be lazy like other melee classes. :P
That's really all it comes down to.
Which is also why I said we should wait out to see what the actual battle mechanics will be like in 1.18. For all we know, AA DPS could either be significant or negligible. It could be a mere substitute for melee to spam 1111111, or we could find that the lack of it wrecks the ranged/nuke classes in additional DPS output. Like I said earlier, all I'm doing is voicing my concern for what -could- make or break the ARC as a class in terms of endgame DPS output.
Based on the video of what we've seen so far, as well as the text posted, I have a fair level of confidence that it won't be the scenario that you fear.Which is also why I said we should wait out to see what the actual battle mechanics will be like in 1.18. For all we know, AA DPS could either be significant or negligible. It could be a mere substitute for melee to spam 1111111, or we could find that the lack of it wrecks the ranged/nuke classes in additional DPS output. Like I said earlier, all I'm doing is voicing my concern for what -could- make or break the ARC as a class in terms of endgame DPS output.
But you're right that we still don't have a lot of info to do hardcore theorycrafting just yet.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Other than my lack of understanding on why ARCs can't get a ranged auto-attack, it all sounds pretty decent so far. However, that space between 1.18 and 1.19 is gonna be reaaaaaally messy. I might just stick to crafting still. XD
I'm allergic to effort.
Question I would like to have answered, will DoM need to bring up strength since their auto-attack isn't magic-like like the current primary attack? God I hope not..
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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