When the word algorithms are mentioned.... does he mean the stats are gonna stay the same and not be revised? If so... thats too bad, i was looking forward more towards the stat fixes then auto attack tbh.
When the word algorithms are mentioned.... does he mean the stats are gonna stay the same and not be revised? If so... thats too bad, i was looking forward more towards the stat fixes then auto attack tbh.
There's a fair amount of space between criticism and a rant you know. Both show dissatisfaction, but when the first is a legit way to prove it, rants make you pathetic. Even more when ranting on something useles like archer meleeing with punches instead of daggers/whatever, since an archer for definition should use a BOW.
And btw, i don't wanna see ffxi's pre-nerf rangers melee in this game
Why are people thinking they'll complete the different paths for both dungeons in one day? And even if they do, isnt that the case for most MMO or even normal RPG dungeon areas, unless they have a truly challenging boss battle?
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Yeah. For anyone that played XI, just think RNG with h2h. I'd imagine it'll just be one of those preference things as to whether you'd rather TP w/ranged or jump in close for TP then hop out for WS/multishot etc. Who knows.
Hope for the best; expect the worst.
Because their mind is on a linear path atm because all SE has gave us were "easy mode" stuff, so its not like I wouldn't blame them for thinking that way, I just have a different outlook on it, like you do saying it will be challenging in which I agree with
I was really hoping stat changes would be implemented. The reason i'm disappointed is because we simply don't know when 1.19 will release. If history tells us anything, it'll be a couple of months and unfortunately without the recalculation, the battle system will continue to remain watered down and lacking in involvement and genuine challenge.
But i'm confident with the time they've taken, they've done everything right and with that I can't wait for 1.19. 1.18 is of relatively little interest to me at this point other than dungeons :P
One thing about Square Enix (for better or worse) is that history really cant dictate the actions they'll take.I was really hoping stat changes would be implemented. The reason i'm disappointed is because we simply don't know when 1.19 will release. If history tells us anything, it'll be a couple of months and unfortunately without the recalculation, the battle system will continue to remain watered down and lacking in involvement and genuine challenge.
But i'm confident with the time they've taken, they've done everything right and with that I can't wait for 1.19. 1.18 is of relatively little interest to me at this point other than dungeons :P
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
They've said on multiple occasions that after the initial battle reform patch, future patches will be much faster in succession. People are assuming they can finish dungeon material in 1 day, yet they know nothing about them.I was really hoping stat changes would be implemented. The reason i'm disappointed is because we simply don't know when 1.19 will release. If history tells us anything, it'll be a couple of months and unfortunately without the recalculation, the battle system will continue to remain watered down and lacking in involvement and genuine challenge.
But i'm confident with the time they've taken, they've done everything right and with that I can't wait for 1.19. 1.18 is of relatively little interest to me at this point other than dungeons :P
It's been stated, that there are several paths within dungeons, and based on several variables treasures within dungeons randomly disperse. People have no clue about re-entry cool down timer. For all we know it will take 24 hours before you are allowed back in. On top of that, I'd just like to say, that people who are fussing about the algorithms not being in 1.18 and instead SE decided to bring content, here's what I have to say. The development team working on FFXIV is based around several departments, meaning the battle system department more than likely wasn't done with the algorithms yet, and so, will not be ready till 1.19.
Not to metion when you say "After the Initial battle reform Patch, Future patches will be much faster in succession" another words instead of once a month ( considering the other patch will be huge like 1.18) will be twice a month ( with just a much or more content within each patch).They've said on multiple occasions that after the initial battle reform patch, future patches will be much faster in succession. People are assuming they can finish dungeon material in 1 day, yet they know nothing about them.
It's been stated, that there are several paths within dungeons, and based on several variables treasures within dungeons randomly disperse. People have no clue about re-entry cool down timer. For all we know it will take 24 hours before you are allowed back in. On top of that, I'd just like to say, that people who are fussing about the algorithms not being in 1.18 and instead SE decided to bring content, here's what I have to say. The development team working on FFXIV is based around several departments, meaning the battle system department more than likely wasn't done with the algorithms yet, and so, will not be ready till 1.19.
You never know when they say that, they could come out with 1.19 2 weeks after 1.18 but of course time will tell with that
Ok typing from droid so sorry in advance.
Lot of good info.
What id really like a dev to address is the changes if there are any to the way gaurd works now with autoattack.
Will it stay the same only with cooldown instead of stamina or will it be like a toggleable stance or like how parry and evade work now.
Also due to the change in that one ability will that make using lower blockrate shields viable. Like a trade off of getting better blockrate and using a higher wield rate shield vs a higher block rated shield but using theability that increases wield rate.
Jus some random thoughts I had and again appologies for the droidtardedness
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