Page 7 of 21 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 206
  1. #61
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Will Close Shot and Shadowbind finally find some use in (solo) battle?

    Will TP gain be reduced for long-ranged attacks from Archers, Conjurers and Thaumaturges?

    How long will the recast timer be for Light Shot, Spirit Dart and Phantom Dart be?

    So many questions left unanswered..

    Edit: A YouTube video would have been nice, Square Enix!
    (0)
    Last edited by Len; 06-30-2011 at 11:43 PM.

  2. #62
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Correct me if I'm wrong, but Full Thrust, Flurry and all the other basic attacks are gonna be just normal skills and not switchable AA, right?
    That sucks so badly...

    Basically talking about the battle system, 1.18 will just have the AA thrown in and a couple of skills revisited... so we are gonna have a lot of new content but just a "draft" of the battle system... doesn't it go against any logic? o.O

    EDIT: also i would point out that after you get the different types of normal attacks you NEVER use the "Light" one anymore (at least for the class i tryied).
    So if they're just normal skills with short recast time well say goodbye to AA, you're still gonna use those skills a lot; otherwise if they have a long cool down the majority of them are gonna be useless... they're meant to be an alternative to the "Light" attack, so if it becomes automated all of them should do the same.
    (0)
    Last edited by Alcide; 06-30-2011 at 11:48 PM.

  3. #63
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sorel View Post
    1.18 includes the following:
    1. Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
    2. Adjustments to Guildleves. (Letter #12)
    3. Implementation of Settlements as quest hubs. (Letter #9)
    4. Implementation of two instanced dungeons. (Letter #11)

    1.19 includes the following:
    1. Auto-Attack fine-tuning and animation diversification. (Letter #11)
    2. Implementation of Beastmen Settlements. (Letter #9)
    3. Adjustment to recipes. (Letter #12)
    4. Implementation of the Materia Crafting System (Letter #12)

    Did I miss anything?
    Abolishment of the fatigue system will happen in either 1.18 or 1.19 I believe.
    (0)

  4. #64
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    I respectfully disagree with that generalization.

    If I am playing solo as a Disciple of Magic, I will be in melee range because the enemy will close in.
    Right.

    So if you remove the Multiplayer aspect from MMORPG, you need to have a melee attack. Why couldn't your ranged Phantom Dart also function from melee range?

    Just saying, mages should have an auto attack that functions at range, since in group activities (you know, massively MULTIPLAYER online roleplaying game) they will be at range and should be able to attack mobs between spells.

    Don't design an MMO around solo play. Design an MMO to permit it.

    Quote Originally Posted by Len View Post
    Will Close Shot and Shadowbind finally find some use in (solo) battle?

    Will TP gain be reduced for long-ranged attacks from Archers, Conjurers and Thaumaturges?

    How long will the recast timer be for Light Shot, Spirit Dart and Phantom Dart be?

    So many questions left unanswered..

    Edit: A YouTube video would have been nice, Square Enix!
    I'm going to go out on a limb and say no, Close Shot and Shadowbind will still be about as useful as they are currently.

    It would waste so much time and be so frustrating to have to Close Shot -> run away -> 1 RA -> Close Shot -> 1 RA -> Shadowbind -> run away -> repeat. The sheer loss in killing power thanks to wasted time would more than offset the utility of binding to move to arrow range.
    (2)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  5. #65
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I'm fine with their schedule for adjusting stuff etc.

    The only thing that makes me worry is the fact that they decided to keep battle algorithms as they are right now for 1.18 and start adjusting them with 1.19

    This could very well cause a lot of annoying stuff while fighting in 1.18. May it be dungeons or just any kind of PT based stuff you do. What if hate algorithms are completely screwed and tanking is pretty much impossible without the adjustments? I'm willing to wait for the final result, but that they didn't adjust the battle algorithms together with implementing Auto Attack makes me worry a bit :/
    (0)

  6. #66
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Too lazy to check where this was from, but I thought the Hate algorythm / meter was to be introduced in 1.18.
    (0)

  7. #67
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Wow.. You all need to read more closely..

    They have announced so many things that are being released in 1.18 I don't have time to list them but its well over four..
    Go back and read what they said, and actually read it this time don't just skim through and pick out what you want to see.

    As far as Stat Adjustments are concerned, they won't be able to do them until they see AA in action on a beta test level..

    and as for Archer AA I dont get the whole fist thing.. they should make Archers stab with an Arrow and calculate base damage off the type of arrow equipped.. maybe people will stop using rank 1 arrows..
    (2)

  8. #68
    Player
    Zeno-Ira's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Zeno Ira
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    lots of fundamental changes
    (0)

  9. #69
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Man, not giving ARC auto attack (no one is going to auto attack with punch any more than they throw stones now) is the worst decision they've made with this patch. I'm not looking forward to it at all.

    Giving light shot a recast timer instead is going to be painful in a game where recast timers almost never display properly. I'm currently chopping trees and my abilities are so out of sync I can hit the 30 second recast quick ability and have it show up to be used again immediately. To fix that I have to log out completely, shut the game down and log back in. Even then it won't be long (usually one or two region changes) before they're a few seconds out again. There's going to be so much "You must wait longer to perform that action" spam on my screen because no way do I want to shut the game down every other hour.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #70
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    They should just delay 1.18 until they finish at least all the battle part. because it gonna be a mess with half-finished work....
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

Page 7 of 21 FirstFirst ... 5 6 7 8 9 17 ... LastLast