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  1. #1
    Player
    wizzed's Avatar
    Join Date
    Sep 2013
    Posts
    110
    Character
    Wizzed Atria
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    I said to build spell speed and piety, I got comments like these 2 stats are the worst for scholars. Why is that? I don't get it. I prefer consistency and I hate to rely on RNG.
    (0)

  2. #2
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by wizzed View Post
    I said to build spell speed and piety, I got comments like these 2 stats are the worst for scholars. Why is that? I don't get it. I prefer consistency and I hate to rely on RNG.
    Because they're still the worst and you're still wrong.
    (0)

  3. #3
    Player
    wizzed's Avatar
    Join Date
    Sep 2013
    Posts
    110
    Character
    Wizzed Atria
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by rhemi1 View Post
    Because they're still the worst and you're still wrong.
    And you are all over the place.
    (0)

  4. #4
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by wizzed View Post
    And you are all over the place.
    I'm a healer, forgive me for visiting the healer forums.
    (2)

  5. #5
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by wizzed View Post
    I said to build spell speed and piety, I got comments like these 2 stats are the worst for scholars. Why is that? I don't get it. I prefer consistency and I hate to rely on RNG.
    The amount of speed you would need to meaningfully react to "stuff happening" is far beyond what player gearsets can hope to achieve. There are very, very few situations where being able to get a heal off ~.10 to .15 seconds faster would save someone. And if it's not saving someone, what's the point? Don't want to ride the GCD for heals when you don't need to; just drains MP faster.

    I'm not gonna touch PIE debate because my opinion that it is a nice stat in the 2 non-crit slots we can pick it for is still unpopular.

    Crit isn't "relying" on RNG. It's just that Det doesn't add that much and "base" (ilvl/MND/weapon damage, no other secondaries in account) healing is enough for everything.
    (0)
    Last edited by SeraviEdalborez; 05-05-2014 at 04:05 AM.

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by wizzed View Post
    Why is that?
    Speed is terrible because it has a horrible conversion rate and doesn't benefit your fairy, whereas Crit and Det both benefit your fairy. PIE doesn't benefit your fairy either, which is why it's generally considered to be worse, but I like it because it means more Adloq spam, which I, personally, think contributes more than Det, even if Det adds to your fairy as well.
    (0)

  7. #7
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kitru View Post
    Speed is terrible because it has a horrible conversion rate and doesn't benefit your fairy, whereas Crit and Det both benefit your fairy. PIE doesn't benefit your fairy either, which is why it's generally considered to be worse, but I like it because it means more Adloq spam, which I, personally, think contributes more than Det, even if Det adds to your fairy as well.
    Well, that and Aetherflow. Aetherflow magnifies the effects of the Piety you do have, meaning you don't need as much to get to sustainable levels of mp. That said, you might be onto something by using piety; for every 100 extra mp they start with, a scholar gets 700 extra mp to use over the course of a ten minute fight (100 starting mp, 400 from natural regen, 200 from 10x Aetherflow). That's a little over four physicks turned into adlos (or most of a resurrection), for the cost of 13 piety's worth of stats.

    WHM get 500 mp over the course of a ten minute fight for every 100 mp they start with, since Shroud doesn't scale, sadly.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  8. #8
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Menae View Post
    snip.
    That, of course, depends on if you're using that MP. It's a tricky balancing act.

    imo Piety is a stat that's relatively decent during progression and gets weaker as gear levels get higher and fight familiarity increases, during any given tier. The more gear and familiarity you have, the less MP you'll 'waste', and therefore the less MP you'll use overall.
    (0)

  9. #9
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by rhemi1 View Post
    The more gear and familiarity you have, the less MP you'll 'waste', and therefore the less MP you'll use overall.
    The advantage of PIE, though, isn't in MP consumption over the course of the fight but in allowing you to behave less efficiently over that same period of time. Fights aren't going to continually get longer as content progresses (10-15 minutes is about as long as you can ever practically have a fight last) but mp pools will get larger which means that, as gear/content progresses, the value of PIE comes in replacing Physicks you would have used because of their efficiency with Adloqs you want to use because of their increased effect (and pre-healing capability).

    All 4 of the secondary stats are fundamentally useful because they increase your throughput. Speed is the worst because it increases throughput at the cost of efficiency. Crit and Det are good because they increase throughput without influencing your efficiency. PIE is good because it increases your throughput by letting you get away with being less efficient actions without affecting your resource management.
    (2)

  10. #10
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Menae View Post
    since Shroud doesn't scale, sadly.
    Infight manareg do scale with piety Someone calculated, that the break even point for permanent cure1 without running oom is at round about 5000MP.
    (0)
    Last edited by KarstenS; 05-06-2014 at 06:14 PM.

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