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Thread: UBIR Combo

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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Edit: added Internal Release. Thanks for noticing that.

    I merely put Fracture in since it shares the same 30 seconds that Bloodbath has and at 20*14 = 280 potency (doesn't include the initial hit and ticks one damage for every 3 seconds) I'll take some damage over no damage. Like I said, just me trying to maximize the burst potential.

    @Spoekes: yup its as it appears in the rotation but you are right. Unchained before Berserk.
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  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Marxam View Post
    Edit: added Internal Release. Thanks for noticing that.
    You still need to change the GCD timings on your CD usage. The place you use Internal Release causes it to provide the increase crit chance to the first of the buffed Heavy Swings but not to the final Inner Beast. You should delay it by 1 GCD. For the same reason, you should also change one of those BB combos into an SE combo and use Unchained along with your first Maim rather than the Storm's Eye: you're having buffs apply to weaker attacks or attacks that they don't benefit from.

    Here's the combat initiation attack string I've set up that you're basically basing yours off of:

    HS>SS>BB>HS>Maim>SE(Vengeance)>HS(Unchained)>SS(Berserk)>BB(Brutal Swing)>HS(Internal Release)>Maim>SE>HS>SS>BB>Inner Beast(Infuriate)>Inner Beast

    You can squeeze in the final Inner Beast, which will still benefit from the Berserk and IR, if you're lucky and have some skill speed.

    If you're using it while already in combat, which attack string you use depends upon whether you're starting it from an SE combo or a BB combo. Either way, you simply alternate between BB and SE using the same basic timing: Unchained after HS, Berserk after Maim/SS, either Brutal Swing or nothing after BB/SE (if it's on CD or you shouldn't be stunning, use nothing), IR after HS, and then finish off the combo, follow it up with the complimentary one, and then use Inner Beast.

    The only reason you would want to chain BBs during the rotation is if you're trying to absolutely maximize enmity generation even if it costs you some damage. Recall that SE>BB is higher damage than SE>BB>BB (which is what you're doing) for the exact reason I outlined in my first post: the minute potency differences between SE and BB (which are a whopping 20 potency as a whole) are more than offset by the increased potency gained by getting the 11% damage buff from SE on all of your attacks.
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