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  1. #11
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ashett View Post
    Farming Sol Stones is so easy because of this issue. I just que and then fight only 1 or 2 mobs and the final boss right away. Weee! ^.^
    YES!!! "Party in progress" is your friend here.
    (0)

  2. #12
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    big demand for myth leads to brayflox speed runs. Myth only dropping from two bosses leads to people dropping after two bosses. Certain people for some reason don't want to use PF to make their own speed run, so they use DF.

    Add myth drops to last bosses of the three new dungeons, and maybe that will ease the problem.
    (0)

  3. #13
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by chococo View Post
    Dunno what happened to yoshida's idea of not encouraging speed runs? Like he did to AK in the past.
    Look at Halatali HM. I think that's his attempt at starting the process of destroying speed runs. After the 1st boss, it's near impossible to overdrag mobs since some enemies come out 1 by 1, and others are already in a small group of 3. I have a feeling he'll be doing this again in the future, and I've heard rumors that all the dungeons will get changed to where there are barriers preventing you from going forward before you kill the small groups of enemies already in your way.
    (0)

  4. #14
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    Look at Halatali HM. I think that's his attempt at starting the process of destroying speed runs. After the 1st boss, it's near impossible to overdrag mobs since some enemies come out 1 by 1, and others are already in a small group of 3. I have a feeling he'll be doing this again in the future, and I've heard rumors that all the dungeons will get changed to where there are barriers preventing you from going forward before you kill the small groups of enemies already in your way.
    even if areas were gated, mob pulls slowed down etc.
    if one dungeon takes 15min and one takes 18min, the 18min dungeon becomes obsolete, SE should test more and release dungeons that are finetuned, 10min or 30min doesn't matter to farmers, as long as there's not 1 clear option thats better than the other
    (0)

  5. #15
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Easiest way to stop people leaving mid way is to make it worthwhile for them to finish the dungeon; i.e. make the final boss drop Myth tomes as well. Maybe they could make Soldiery tome rewards automatically convert into Myth once you've hit the cap for the week.
    (0)

  6. #16
    Player
    Kisuke_Swift's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Kisuke Swift
    World
    Lich
    Main Class
    Gladiator Lv 50
    Wouldn't it be easier to just change how the tomes are distributed? As in instead of giving 20 tomes then 30 tomes for the first two bosses, you get 10 for each boss then get 30 myth tomes and te sol tomes on the final boss.

    You would still get 50 myth tomes but I doubt people would consider 15 mins for 20 myth to be worth it.
    (1)

  7. #17
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    That's a good point. Redistribution of tomes might work. Hell give a dang bonus for completing the duty. I bet we would have more steady clears then.

    "So if I stay for the 10-12mins instead of the 6-8mins I'll get and extra 60or 70 tomes....ok I'm in.

    Only time will tell though.

    Syn
    (1)
    Last edited by Synestr; 05-02-2014 at 08:46 PM. Reason: grammarz

  8. #18
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by chococo View Post
    Dunno what happened to yoshida's idea of not encouraging speed runs? Like he did to AK in the past.
    Difference is WP/AK speedruns where done by the tank running through and grabbing all the mobs possible and dieing in s safe spot so the mobs reset and the healer could rez and they continued.

    SRs now are grabbing all, or as many mobs as possible, and burning them down all together instead of a pack at a time. Ones abusing mechanics, the other is using power gained from gear levels to push it harder.
    (0)

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