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  1. #1
    Player
    Doo's Avatar
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    Oct 2013
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    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    FFXI battles were more fun while FFXIV is more frustrating. Always some guy that can't dodge causing the group to wipe for hours.

    Example -

    FFXI - Kirin - Summons 4 gods bosses, Genbu (Slow Turtle, hits hard, invincible), Suzaku (high evasion bird, chainspell firagas), Seiryu (Dragon, 100 fist, wind spells), Byakko (White tiger, perfect dodge, banish spells, high eva).

    FFXIV - Twintania- hours to learn conflag because can't dps down conflag or not paying attention to fireball, hours to learn divebombs because of lag or just too slow, Twisters, fairly easy, Hatch, easy. Someone messes up a certain part, redo the entire fight. So you waste hours upon hours of doing the same repetitive motions again and again in hopes everyone catches on.

    Titan EX - Tank falls- run over, DDs falls - run over can't dps down the heart . Healer falls - run over can't keep up the heals.

    That's why run selling is such huge business in this game and why PF standards are off the charts. The fights are annoying as hell to most of the player base that don't have a good fc.
    (11)
    Last edited by Doo; 05-02-2014 at 03:07 PM.

  2. #2
    Player
    Gormogon's Avatar
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    Sep 2013
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    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Doo View Post
    FFXI battles were more fun while FFXIV is more frustrating. Always some guy that can't dodge causing the group to wipe for hours.
    One of the things that surprises me from the many wipes I've experienced in Garuda EX, Titan EX, Leviathan EX, Thornmarch Ex, Turn 1, and some couple of dungeons is how uncreative some dps/healers/tanks can be.

    I've seen so many 2% wipes that could have been avoided if the healer had popped their level 3 limit break. The excuse always ends up being, "I don't have it on my bar" or "It's pointless because we needed the level 3 damage LB". It's times like these I wish the LB was individual or shared between "roles". Bards being the biggest offenders since they keep on dpsing and never bothering after a whole minute or two.

    Just as many wipes could have been prevented if the tank could have "kited" the moment he realized the healers where dead and allowed for enough time for the DPS to drop the bosses remaining 2% HP.

    As for DPS, some BLM don't off heal, buff (E4E), and debuff if needed, some SMN can't bother themselves to swiftcast rez/heal/buff/cc, drg/mnk can't bother themselves to hit sprint and kite, most bards don't bother kiting they just give up.

    The biggest offender in this situation, parsers. People care so much about their DPS that they forget that there's more that the game has to offer in terms of survivability. Which is why I love turn 6. Yet the difficulty spike will always revolve around some players selfishness.
    (9)

  3. #3
    Player
    Doo's Avatar
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    Oct 2013
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    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gormogon View Post

    I've seen so many 2% wipes that could have been avoided if the healer had popped their level 3 limit break.
    All the close fights I've been in are usually because DDs can't meet the dps check. Usually happens in Moogle and Levi. Healer lb limit doesn't work for me unless it's Garuda Ext or rare occasion Titan because of the dps checks. If you pop a healer lb 3 in Ifrit, means you're not taking down all the nails, Twintania LB needs to be used for AOE snakes, Levi 4 AOE LB spumes, etc. Phase/rotation battles are just way too rigid in this game.
    (0)
    Last edited by Doo; 05-02-2014 at 11:23 PM.

  4. #4
    Player
    Gormogon's Avatar
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    Sep 2013
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    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Doo View Post
    All the close fights I've been in are usually because DDs can't meet the dps check. Usually happens in Moogle and Levi. Healer lb limit doesn't work for me unless it's Garuda Ext or rare occasion Titan because of the dps checks. If you pop a healer lb 3 in Ifrit, means you're not taking down all the nails, Twintania LB needs to be used for AOE snakes, Levi 4 AOE LB spumes, etc. Phase/rotation battles are just way too rigid in this game.
    A Healer's LB is instant compared to a damage LB that takes time to execute. It's safer to pop a Healer LB especially now that res has an immunity timer.

    As for the use of LB's you're just explaining the "optimal" uses because of quick n efficient runs do them in those portions. They aren't needed especially in Levi Ex where you can use meteor on Head/Tail and 2 plumes instead and not having to worry about the group popping all 4 plumes and causing a wipe or Meteor itself causing the wipe.
    (0)

  5. #5
    Player
    Lillia's Avatar
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    Aug 2013
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    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Doo View Post
    FFXI battles were more fun while FFXIV is more frustrating. Always some guy that can't dodge causing the group to wipe for hours.

    Example -

    FFXI - Kirin - Summons 4 gods bosses, Genbu (Slow Turtle, hits hard, invincible), Suzaku (high evasion bird, chainspell firagas), Seiryu (Dragon, 100 fist, wind spells), Byakko (White tiger, perfect dodge, banish spells, high eva). -snip-
    Then you find out someone didn't learn the Stun skill from drk on rdm because you had to manually learn skills on there. Some being store bought, others being drops that could be bought on MB for pretty high prices depending on the spell and varying on server of course. Sometimes there were cases with preferred subjobs not being open or not high enough too. >.>; (Lets not even get into skill levels that were low.)

    I've heard FFXI with some of its own tales. (even some about 'ninja looters' in statics.). @-@

    But I do find it a less to memorize, just more work to get there as a whole seeing you gotta actually level sub jobs, get the spells and level skill levels. (on a mage, for melees you just needed skill levels and subjobs.) :x

    Edit: To explain what skill level is, it's basically leveling and getting better at certain aspects or with certain weapons. So for example, if you were a red mage and wanted to level debuffing.. you'd debuff a monster a million times of almost equal level or higher of which your skill level is.
    (2)
    Last edited by Lillia; 05-03-2014 at 12:13 AM.

  6. #6
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lillia View Post
    snip


    That why i enjoy FFXIV not only did FFXI had all the issue you said. But the fact that there was rules set by the players. Point system and even bidding where you waste said point to win a item then hope it drop from a mob that week. If it did not you would do it again next time. I just could not stand the low 1-30% drop system for most item in ffxi i enjoy the hell out of it and i would still say COP was the best storyline enjoy the endgame. But once you play FFXIV and all you do is memorize and dps check it's pretty simple.

    So ya i take memorize mobs move which only happen every % of HP 80,50,30 or w/e they set it too with a guarantee 2 random item with a simple set rule by the party of main/sub. So even if there someone else with the same job in your party you can gear up 2 jobs within a few months. That what i did for 1-5 coil and that what i going to do again for 6-9 and most coil gear is not the best so i get a 100% guarantee i getting gear by buying it with tomes.
    (0)
    Last edited by Zenaku; 05-03-2014 at 12:04 AM.
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  7. #7
    Player
    Doo's Avatar
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    Oct 2013
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    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lillia View Post
    Then you find out someone didn't learn the Stun skill from drk on rdm because you had to manually learn skills on there. Some being store bought, others being drops that could be bought on MB for pretty high prices depending on the spell and varying on server of course. Sometimes there were cases with preferred subjobs not being open or not high enough too. >.>; (Lets not even get into skill levels that were low.)
    All that stuff you mentioned I find fun and enjoy doing though. Leveling subjobs to improve your versatility, having things to look forward to buying on auction house, certain skills needed or makes battles easier, etc. FFXIV right not is pretty bland and rigid. Just look at gear like say for whm. The secondary stats don't matter much at all and there's nothing unique about them. There's nothing to look forward to except gear that add more of the plain stats.

    Quote Originally Posted by Gormogon View Post
    A Healer's LB is instant compared to a damage LB that takes time to execute. It's safer to pop a Healer LB especially now that res has an immunity timer.
    Doesn't matter if they are instant or not when DD lbs are the best route to go due to all the DPS checks.
    (0)
    Last edited by Doo; 05-03-2014 at 12:10 AM.

  8. #8
    Player
    Lillia's Avatar
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    Aug 2013
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    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Doo View Post
    All that stuff you mentioned I find fun and enjoy doing though. Leveling subjobs to improve your versatility, having things to look forward to buying on auction house, certain skills needed or makes battles easier, etc. FFXIV right not is pretty bland and rigid. Just look at gear like say for whm. The secondary stats don't matter much at all and there's nothing unique about them. There's nothing to look forward to except gear that add more of the plain stats.
    I agree, a lot more is straightforward here and jobs aren't as flexible as a dps class being able to tank because one skill/spell avoids dmg. :x

    I also agree some of it was quite enjoyable but I do like FFXIV and some of it's straightforward ways as well.

    I like that I don't have to spend hours collecting 200 necklaces or 100 ores to get a single spell... I mean back then it was fun but now? I can't really find the hours to spend like that so I rather be bland and straightforward, using some of my hours than to use a ton of hours to get anywhere really.

    I also didn't like feeling the need to subjob a certain job to do endgame because that was the more common method but thats a different topic and a rather more personal feelers subject there that I won't get into.

    (Yeah I know theres 'one path' normally for healers and other classes but least you could go 30 vit w/ all mind gear or hybrid sch/smn bonus stats with gear you need.)
    :/


    Edit: Nope I won't say then quit the game if ffxiv is bland btw, I personally feel we are having a friendly debate on different views about two different games and well you like one more than the other. (Just felt like pointing that out seeing the more likely comment would be "then go back to ffxi if you like it so much" or something like that?) I really respect your opinions and personal feelings, I just see it a bit differently is all.
    (0)
    Last edited by Lillia; 05-03-2014 at 12:47 AM.