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  1. #9
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kitru View Post
    BB spam is actually the worst possible rotation you can do as a WAR: it's got the lowest damage (barring just spamming SP) and isn't even the best enmity generator.

    WAR has 3 basic useful rotations:

    SE>BB>BB>BB: this is your highest enmity rotation. Use it at the start of the fight to generate your enmity cushion (if you're not doing the opening attack string that I use) or when you have someone riding your ass.
    SE>BB: this is your highest damage rotation that also generates strong enmity. Use it when you damage taken isn't really an issue (re: when you don't need the SP debuff).
    SE>SP: this is the rotation you use when you have your enmity cushion or when you are offtanking. It maintains both debuffs with 100% uptime and does the second highest damage of your rotations.
    Yes I mean, once you have enough of an enmity lead, it allows you to play around with the other combos. I never said spamming BB combo was the optimal aggro rotation. To properly play Warrior to the full potential, you have to mix and match your combos, to give you constant debuff/Maim uptime, so that each BB combo counts. Hit slow, but hard.

    Quote Originally Posted by Kitru View Post
    Overpower generates more enmity not because it deals damage. Flash could just as easily generate more enmity than Overpower if the devs cranked up the enmity value on Flash but they didn't. In fact, against enemies with dramatically beefed up damage resistance, Flash actually generates more than Overpower because Flash simply generates enmity based upon your attack power (which also means that it doesn't benefit from FoF) whereas Overpower generates enmity based upon the damage you deal (damage absorbed by an absorb shield is still valued at its full value even if it throws up a 0).
    Nice. I guess I learnt something new today. Although I hardly use Flash these days, I used to use it a lot more at a lower level since TP felt like it was at a premium.

    Quote Originally Posted by Kitru View Post
    WAR cds are weaker but on shorter CDs which does not mean that the WAR CD suite is inferior. If you use them like you would PLD cds (that is to say, holding on to them until you really need a CD) and using that as your point of comparison, you're doing it wrong. The best way to use the WAR CDs is to use them actively while staggering them. By staggering them, you can basically have some kind of CD active on you 100% of the time. PLD can't get anywhere close to that which is why they have to pick and choose when to use their CDs. A WAR that doesn't have 1-2 CDs on CD at any point in time (at least while they're tanking) is doing it wrong.
    Thanks, I am still learning to manage my cooldowns as a Warrior. I have never found a need to keep CD's on constant uptime, since most contents don't need that, but to always have some CD's available (basically, as you say, holding on to them until I need one, like PLD). That's kind of something I need to learn manage myself too.

    Quote Originally Posted by Zeral View Post
    Warriors don't get an exclusive slot in party finder for a reason, 2 pld? Ok 2 war? No thanks. .
    The only reason this happens is because for contents that do need a PLD, it involves chain stunning - this is something Warrior (and any other class in the game for that matter) cannot do. Paladins' real value for that slot is because they have an on-demand/instant GCD stun. Something no other class in this game has (the closest would be White Mage with spammable Holy, but they do not have a traited 6 seconds stun, and the skill requires 3 seconds before it goes off). You can bet that if Dragoons or Monks were able to chain stun, Paladins wouldn't hold the same value in parties it does now. This is more of a mechanics issue. Paladins are no better than Warriors for any content that does not involve chain stunning, nor to say Warriors are any better than Paladins.

    The only reason I made the switch for my static is so that we don't have to lot on the same set of loot (2 people lotting against a Blade and a Shield, and nobody lotting against an Axe), and for building the Limit Break bar a little easier. You may argue its needlessness, but the Strength debuff from Rage of Halone does not stack, whereas with a 1 WAR/1 PLD combo, you can have both the Strength and Damage debuff from Rage of Halone/Storm's Path up on a single boss.
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    Last edited by juniglee; 05-02-2014 at 10:41 AM.