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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Clavaat View Post
    Having an idea and actually implementing in programatically are 2 very different things. This would require the armor to be broken up not only graphically but in the code behind connecting it to the database. And in the database. I'm very certain they have considered the implications of this and realized that it simply isn't possible at the moment. Possibly down the line this will become an option, but for now that is a lot of man-hours for something like this.
    I think you misunderstand how simplistic changing the code for this idea would actually be.

    When implementation occurs:

    IF "Herklaedi" is in Inventory
    THEN SWITCH -> "Herklaedi Purchased" = ON

    When at Calamity Salvager

    IF SWITCH -> "Herklaedi Purchased" = ON
    THEN WARESADD "Herklaedi Cuirass", "Herklaedi Gauntlets", "Herklaedi Greaves", "Herklaedi Sabatons", "Herklaedi"

    Barring coding safeguards and complexities that Square-Enix wrote themselves into, it would essentially be that simple to include.

    I'm not saying you'd have to physically break up the armor. Make the full armor accessible as normal, but allow the individual pieces to also be accessible. It seems like the most valid way possible of splitting up the armor without completely revamping the Item Redemption System to allow multiple items to be redeemed from vendors in a single transaction.
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  2. #2
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HakuroDK View Post
    -snip-
    There's many things to take into account when doing something like that which I don't think you're taking into consideration. Firstly, you are using hardcoded values there. Example or not, I don't think they'd be that silly. Secondly, you would need to change the behavior of not only the items in question, but the Calamity Salvager, and the inventory. I don't pretend to know how DB-driven their code is, but regardless this is more than that. Add in the fact in would have to reconfigure the existing glamour algorithm and you've got a lot of work ahead of you. Not to mention bugs.
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