
It does not bug me either way if they mailed you an animus weapon or if it took a year of grinding to get. Yet, I have a sneaking suspicion that people will be here crying that they have nothing to do when the relic weapon upgrade is trivialized.Opinions can be harmful just like opinions CAN be wrong. Anyway if the quest was so perfect and well executed they wouldn't have delayed the next step, especially because they already expected not many people would have an Atma let alone an Animus so it's obvious the numbers fell much lower than the low numbers they already had in mind thus the quest execution failed. The majority opinion was that the RNG was bad and unfair and it's a major gate towards starting the real quest and wouldn't allow many people to progress, looks like they were right and they're changing the next step because of this majority and all their feedback, that's all there is to it.
This is becoming like a political argument. You have an opinion, you won't see past it to realize that no one is asking for things to be easier.
I've repeated myself pretty clearly I know and others have.
In it's current incarnation it's feeling like a mindless time sink which I am assuming the Developers wanted it to be.
That's the part everyone is Not Ok With.
Are you sure about that? We're honestly never going to know because a lot of people are stuck on Atmas and complaining about it, but I still have a feeling that if the Atma section never existed, there'd be an outrage over how long the books portion takes.The issue isn't the amount of time being spent it is the fact that the time amount is based completely on luck. People would prefer books taking twice as long just because with the books you know exactly what needs to be done and how long it takes to do it is entirely up to you. Atma however can either be a walk in the park or your worst nightmare and there is nothing you can do to change that.
TLDR: Time is fine, Luck is not.
You may be right, but then again people also still complain about other races (I'm talking about real life now) exist besides their own, some complaining will always occur about any old thing. But there are times to listen to it and times not to.
I hardly ever complain about anything on this game since Beta and Early Launch (Man the lag really made me mad!!!!) but, this is a huge annoyance to me and I feel like the Dev Team could make a better system for Atma.
I apologize if that's upsetting to anyone.


So you don't want the quest to be easier, you just want the items needed to complete the quest easier to get?

I finally have my atma weapon now. Therefore, I change my opinion and think everyone else who is still fighting the RNG gods is just asking for handouts. That's how this works right?
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon
I notice you didn't find any of my posts where I said they should beef up the challenge elsewise, just to get us out of hours of grinding on content that's already negatively reviewed.

If I've learned anything about games it is all a matter of balancing Length of time vs Fun vs Difficulty. If the balance is off whatever the thing is sucks.
So for example the original relic was Not much Time but a little difficult and pretty fun (I prefer this setup just because I like a challenge)
The atma at the moment is No fun, No challenge, and a stupid amount of Time.
The books is atleast a little fun, with a tiny challenge and a chunk of time.
Essentially what I am trying to say is that yes people would probably have complained about the books as well but I think it would be FAR LESS then what we are seeing with the atma as it is now.



The only ones crying might be a couple of people who got lucky really early on and can't feel special anymore. The quest is already trivialized by artificial waiting and grind, there isn't a really challenging part yet though they've mentioned Novus will actually involve party content so that's great. The only reason some people had a couple of issues with the first relic quest and called it easy and trivial was because the 1.0 quest was a bit more involved, first with Hamlet which aside from the RNG which also could be entirely bypassed was it's own thing and involved some sort of strategy, then with faction leves, speedruns, Garuda also being harder for most then finally Ifrit EX, though it also had its own share of artificial grind with beastmen currency and melds and what not and arguably the way the old engine worked just made a couple of things harder. Then you'd say "but look at Titan HM people cried and still cry because it's hard people don't want hard stuff either" then I'll say people had trouble because of the initial gear grind, heart phase was a real DPS check back then and not many people had Myth gear, Darklight or better gear than AK or even AF at least for about the first month or so and there also wasn't an iLV limit, and of course there were bigger latency issues back then that eventually got fixed or at least alleviated but still not enough for some. Then you have the Zenith upgrade which was and still is just myth farming and saving.
Anyway if people "complain" about having nothing to do then you'd think it'd be better to actually create new content for the game, there's nothing new in the Atma and Animus quest created specifically for it, no new enemies to fight or places to go to, it's all already existing content packaged in the form of a book.
I'm personally a big fan of skill tests compared to time/RNG tests. I think a great alternative would be to have it so Ultima HM, Garuda EX, Titan EX, and Ifrit EX each drop one of three different atmas (and you can't roll on them if you have one in your inventory).
It'll still take an investment of time farming the EX mode primals, but it'd be a very fun alternative.
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