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  1. #11
    Player

    Join Date
    May 2011
    Posts
    146
    He was half-trolling in that video. Yes, the skills being equipped were legit. In the first month of release you could use /eaction commands to equip any skills in the game dats and use them normally (albeit, most without animations assigned). He didn't "learn" them off the mobs, I thought that much was obvious.
    (0)

  2. #12
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Yeah, it's not fake it's not just a blue mage type system -- though throughout FF history blue mage learned in various ways, from defending to having to getting hit and surviving.
    (0)

  3. #13
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    This games needs the classes it has now to be balanced first before we get any new classes.
    (1)

  4. #14
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eekiki View Post
    Enemy Skill Materia! MAKE IT SO.
    This. So much this.

  5. #15
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Doesn't it break the armory system more then it does now? Since skills are independently equipped. Half the reason of blu's design was that you get a random bag of skills to consider.
    (0)

  6. #16
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by kukurumei View Post
    Doesn't it break the armory system more then it does now? Since skills are independently equipped. Half the reason of blu's design was that you get a random bag of skills to consider.
    It doesn't break the armory system -- It shows what a limitation the system truly is. FFXI's blue mage for example was only limited in the amount of spells you can have on at once as well as it's own capping feature (with the exception of Delta Thrust, most spells weren't as powerful as the enemy variation) which the armory system was made to go against such limitations.
    (0)

  7. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jennestia View Post
    It doesn't break the armory system -- It shows what a limitation the system truly is. FFXI's blue mage for example was only limited in the amount of spells you can have on at once as well as it's own capping feature (with the exception of Delta Thrust, most spells weren't as powerful as the enemy variation) which the armory system was made to go against such limitations.
    i dont get your meaning, the implementation of blu in FFXI required they create a whole new subsystem within the standard FFXI system, because ffxi system was pretty limited.
    If they need to create a new one for a new class, they will do it.

    FFXI blu was also limited by level, and equippable spells, how does that not work with the armory system? hell it sounds like the armory system.

    hit a certain level, have blue spells become obtainable, get spells, place them on your action bar limited by number of actions.
    in case you r thinking there are too many blue spells... uhhh theres no limit to the amount of skills a class can have, mages often learn 2-4 skills every couple of levels.

    there is nothing about the armory system that limits or makes blue not work.
    (1)

  8. #18
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I just hope the animations are better and have more depicting the blue mage actually carrying out the magic they're using. I found it lame when every blue spell was just seeing some lines and hearing sound effects instead of showing the blue mage actually doing stuff.
    (0)

  9. #19
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    My very first reaction to playing FFXIV with the armory system, was thinking.. "Oh.. I get it, its just like playing BlueMage". If anything I think it would be pretty easy to put this job in somewhere down the line. I know that there was a recent article that listed some confirmed jobs, but I don't remember them saying in the translation when that was actually supposed to happen. (I admit I could have totally missed something)

    My gut tells me to doubt that we'll be seeing any new jobs until PS3 is released. I kind of expect it to be part of the draw for new players to come try the game, or for old ones to try it out again when its ready to be re-released, much like how expansions did in FFXI.

    Many would growl at that I suppose, but its perfectly fine with me. I am seriously thinking of starting from scratch at that point anyway, as I want to enjoy all the game will have to offer, while being at the appropriate level to enjoy it. I don't want to be at max on my favorite jobs when its finally ready, and its exciting to think that there will be a few "new" jobs to play with or work towards at that point.
    (2)
    Last edited by Katella_Avenlea; 06-30-2011 at 07:55 AM. Reason: added missing word



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  10. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Coldbrand View Post
    I just hope the animations are better and have more depicting the blue mage actually carrying out the magic they're using. I found it lame when every blue spell was just seeing some lines and hearing sound effects instead of showing the blue mage actually doing stuff.
    i agree, however with our current lack of animations, i doubt they would do it for every blue spell, BUT they could at least have a few that were special looking, or at least as many as other classes get unique looking skills
    (0)

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