Quote Originally Posted by skaterger View Post
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Your argument is having an RNG system with an extreme case failsafe completely eliminates RNG....ummm...okay. If the failsafe was set to 100, as an example, that's still 99 attempts for 'thrill of RNG'...per ATMA. That's still pretty RNG friendly if you ask me.

And I've never argued failure is bad. For instance, failure to complete a raid boss isn't bad. Failing a fight is an indication that your raid team needs to be stronger...a challenge to improve mechanics and group coordination. That is a good kind of failure in video games, because it forces the player to get better to achieve success. Failing the Atma grind doesn't do that. When you fail to get an Atma, you just go to the next fate and hope RNG favors you there.

And yes, failing this can have negative impacts on the players. Some people like working on long term quests like the relic. Others like the lore aspect, such as the small lore tidbits Gerolt gave players about their jobs in the first part of the relic quest. Others may be having equally bad luck with the other weapon drops and are starting to fall behind on the content their gear realistically allows them to do. When a system stops people from participating in the content they enjoy...solely based on an arbitrary decider like being unlucky with RNG...yes that is a failing of a system.

And I still don't think putting in a failsafe to limit the pain for the worse off outliers would have zero impact on your enjoyment.