(-_-lll Guess that part is right...lol this guy.
http://www.xivnomnom.com/wp-content/..._atmacolor.png
Heli's Black Market open for business. Sells black market items for your exotic needs.
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Because, I set it up like this and cook dinner. Then I go to another and set the table. Then I go to another and do some work or something. I spent almost none of that time actually playing the game, but I'm still farming FATEs. This means that during the time spent actually in front of the computer I can do other things (or farm FATEs more intensely if that's what I want to use my game time on)Gotta say I have no idea why people brag about doing a very simple farm wrong. Think about it, the only thing that makes FATEs appear quicker is quickly doing FATEs. So if you're not Zerging fates in a group and utilizing best practices you're essentially doing the Atma grind wrong.
@Welsper59
The problem for me with the Atma system is that I get my enjoyment in FFXIV from cooperative gameplay. I actually do enjoy doing FATEs (and certainly enjoy downing coil or doing dungeons with a random party) when it's just a few new players in a zone since it feels like an accomplishment, but swarming them in our relics does not. For me, raiding is about the group downing something, not about the RNG reward at the end (and this is why I like the Myth/Sol system and love the Sands of Time and Unidentified Tomestones, non-RNG based rewards for the entire group eventually comes just from doing the content. Farming it is missing the point in my opinion). Back in in the day this might have meant waking that Dragon that can only be killed once on your server until somebody resets it or camping that monster that spawns once every x-hours while in FFXIV it's much less brutal (and in my opinion much better if you happen to have a life), but ultimately there is enjoyment outside of rolling the dice on gear.
FATE party members come and go too quickly for a sense of group accomplishment (if anything, there is only resentment when somebody gets an Atma), FATEs themselves are mindless content, there is no lore whatsoever why a killer of gods is killing a bunch of monkeys in order to get this crystallized whatever, and during busy server times there is almost no social interaction within the party as FATEs are constantly popping. To me it effectively sounds like you're arguing that FATE grinding is ok despite the lack of any merit to the actual content because RNG makes it effectively akin to pulling the lever on a slot machine where our time sunk is so great that we're stuck just like a gambler that's just converted their rent money into tokens. I suppose some people do get a thrill out of gambling, but I personally don't see how this could ever be considered good.
Last edited by eagledorf; 04-25-2014 at 04:35 PM.
I find this whole Atma thing funny, people complained that the relics were too easy, SE made upgrading them a little more effort. Now people are complaining that they have to actually *gasp* work towards something?
Just be glad it doesn't take you 6months- a year to get your relic, FFXI style.
I wonder how many atma these people could get if they were playing the game instead of complaining on here about how hard they are to get. It's designed to be time consuming, if you don't have the time for it, either do other content or make time for it
6 months would be awesome as long as it's Dynamis-like content but a lot more of it.
Same amount.
I find this whole Atma thing funny, people complained that the relics were too easy, SE made upgrading them a little more effort. Now people are complaining that they have to actually *gasp* work towards something?
Just be glad it doesn't take you 6months- a year to get your relic, FFXI style.
A. It could take 6 months to a year if your unlucky
B. mindlessly grinding low lvl fates isn't work
I like how people always use the same argument: "it shouldn't be easy, it's supposed to take time", while RNG is involved.
One person gets all 12 within 12 FATEs.
One person never sees a single one of them.
All within the possibilities of RNG.
P.S. I haven't started with it yet and have no plans for the near future. :P
No learning titan hm/ex rotations is work
Figuring out how to beat turn 5 is work
Anything that poses a challenge is work
Pressing (in most cases)1 or 2 buttons isn't work it's a boring timesink with no challenge involved
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