I'm still eagerly awaiting endgame that will be on par with salvage in XI. Yea the drop rates were bad and usually you were fighting with 18 people for the items that eventually dropped but that was a perfect example of open dungeons. Different bosses with different drops in each direction with no way of going back to the other sides, specific mobs that unlock specific attributes/gear. Even starting out with absolutely no gear at all was a challenge that XIV has come nowhere near replicating yet.

XIV has no variation at all, it's a perfectly straight line MMO where you start at point A and there is 1 path to get to point B. Sure there is 1 alternative route which is longer and involves tomes, but that's not what I would call variation, actually less of seeing as you're stuck at one stage of the path and just get boosted to the end for sticking around long enough!