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  1. #1
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    The summon spells DO change the fundamentals. Pets are at the core of the arcanist, and they work differently for each job. Summoners simply follow the arcanist with attack and tanking pets, much like how white mages take all the conjurer abilities as is. But scholars make a departure with core abilities (again, the summons) remapped towards healing.

    Conjurers could easily follow the same pattern, but reversed from how arcanists did it. A DPS offshoot like geomancer just needs to swap a couple of the more potent heals away into something else much like how arcanists had their single best DPS tool (the pet) changed. Summoners work perfectly fine with low level healing abilities intact. A geomancer with a similar kit isn't going to break anything.

    I'm not saying that they WILL do these things, but they could, and it wouldn't be a radical departure from what's already there.
    (1)
    Last edited by Viviza; 04-25-2014 at 12:07 PM.

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viviza View Post
    The summon spells DO change the fundamentals.
    No, the summon spells still summon stuff. The *summons* are different (radically different in the case of SCH), but the spells themselves still do the same basic thing: summon a pet. This isn't the same as changing Cure into an attack. Cure restores hp; it would be a radical departure (re: a full rewrite of the ability rather than changing one aspect of it) for it to suddenly become an attack. That's the point. The devs have said that they can change aspects of abilities with job changes (re: removing high enmity mods from GLA attack if it got DRK as a DPS job, change what's summoned for a given summon spell), but they haven't said anything about replacing an ability with an entirely new one (and, keep in mind, Cure and Cure 2 both have traits attached, so it would be completely replacing those traits as well).
    (0)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kitru View Post
    No, the summon spells still summon stuff. The *summons* are different (radically different in the case of SCH), but the spells themselves still do the same basic thing: summon a pet. This isn't the same as changing Cure into an attack. Cure restores hp; it would be a radical departure (re: a full rewrite of the ability rather than changing one aspect of it) for it to suddenly become an attack. That's the point. The devs have said that they can change aspects of abilities with job changes (re: removing high enmity mods from GLA attack if it got DRK as a DPS job, change what's summoned for a given summon spell), but they haven't said anything about replacing an ability with an entirely new one (and, keep in mind, Cure and Cure 2 both have traits attached, so it would be completely replacing those traits as well).
    It could be a mode change of sorts. Geomancers could have a temporary buff "Corruption" where all their cures turn into attack spells for a limited time. Temporarily harnessing the corrupted elemental forces we see throughout the CNJ quests and what not. The base spell stays the same, just that its function becomes modified by a GEO specific buff.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    The base spell stays the same, just that its function becomes modified by a GEO specific buff.
    It's not a question of "temporary or permanent". It's the fact that it would require *completely changing the spell*.
    (0)