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  1. #41
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    They would have to redesign this game if they decide to eliminate gearbonding.
    (1)

  2. #42
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Gear didnt bind in 1.0 and all of us who played it know how that ends. Markets saturated by gear with more and more of them being thrown each day.

    People who claim that they should listen to the comunity... you are right, the have to, and they also know when the comunity is making completely absurd requests like this one.
    (2)

  3. #43
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Immersion? I don't want to wear your stinking (literally) equips that is soaked to the brim with your sweat.
    (0)

  4. #44
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Amage View Post
    I really hate the fact that i can not sell an item because it is bonded to me The for one ruins my Emerson
    I'm so sorry it ruined your TV

    (5)

  5. #45
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Issachar View Post
    I'm so sorry it ruined your TV

    LMAO haha you know what i meant
    (0)
    hires.jpg

  6. #46
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Every game needs some way for gear to become obsolete, so there's a purpose for more gear to enter the game. (This is usually discussed in crafting terms as having a purpose for making gear, but it's just as true of dungeon loot. In either case, the point is that the generation of new items forms the basis for most rewards in the game, whether you're making those new items through crafting or looting them from a treasure chest.)

    If you don't like the gear-bonding method this game uses, it's not enough to say you don't like this method. For it to be meaningful, you'd have to say what other method you'd prefer for making your gear obsolete.
    (0)

  7. #47
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    So, just a question (playing the Devil's Advocate here):

    What about games that don't have spiritbonding, but still have an economy? I didn't even know what binding was until WoW (did it even exist before WoW?). None of the games I played pre-WoW had it. I played games like Earth and Beyond (gear had a quality score ranging from 0%/Destroyed to 200%/Excellent that went down over time and could not be repaired) and Lineage II (gear did not need to be repaired, but could be dropped on death and could be converted to crystals used to craft other gear).. I actually was against the concept of gear binding back when I first played WoW. Even so, in WoW only *some* gear binds, not *all* gear like in this game, and their in-game economies aren't ruined by an influx of used gear.
    (0)

  8. #48
    Player
    Teroril's Avatar
    Join Date
    May 2011
    Posts
    108
    Character
    Havesh Ravencrest
    World
    Odin
    Main Class
    Bard Lv 60
    Gear bonding

    Item decay

    Pick one.

    Equipment needs to be taken out of the economy one way or the other, either by being able to lose it due to inevitable decay, or having to trash it to an NPC (or convert it to materia in the case of FFXIV, which I think is an improvement compared to other games) when you're done with it.

    If we don't have one or the other, there will be mass amounts of inflation in terms of crafted gear.

    Oh, and gear drops (BiS items, and such things) will be sold at exorbitantly inflated prices, causing RMT to be more attractive to the ignorant people with gray morality and cash to spare (there are probably more of these people, than I'd like to think).
    (0)
    Last edited by Teroril; 04-25-2014 at 07:45 PM.
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    Douglas Adams

    [18:47][4]<Ahrai Tsyl'tor> Lol they can blacklist me all they like, who cares for the opinions of people in full i110 who cant pass t6, ants

  9. #49
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    NOT MY EMERSON

    (0)

  10. #50
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    1. crafters craft XYZ Harness gear to sell it for a good price
    2. Fighters buy the XYZ Harness gear and sell it again after they don't need it anymore for the price they bought it
    3. crafters still craft XYZ Harness gear
    4. The market get flooded with XYZ Harness gear by crafters and resellers (the amount of the gear in the market circle only increase)
    5. XYZ Harness gear get worthless

    The market need some sort of gear sink, where gears get removed from the market circle. Be it like a risk to get destroyed forever, get transformed into another item or with character bind.
    During 1.0 it was with risk to get destroyed (if a overmeld failed) + transforming into materia
    In ARR it is Character Bind + transforming into materia.

    How i see it, they only way that Yoshida remove the character bind would be with bringing back the risk to destroy the gear.
    (0)
    Last edited by Felis; 04-25-2014 at 08:36 PM.

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