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  1. #21
    Player
    klepp0906's Avatar
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    Dec 2013
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    Kevin Kristopher
    World
    Ultros
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    Conjurer Lv 60
    Quote Originally Posted by Icarian View Post
    You're speaking as if DX12 is going to be used right away, It's going to take years for most games to actually use DX12, especially mainstream ones.
    Years? Really? Lol. Without wasting anymore effort than it took to write this much... I wouldn't doubt the first dx12 games will be announced the same day if not alrwady/already in development.

    Besides - this doesn't stand up as reasoning for the dx11 delay. It was around years before the game even went live! They simply chose to prioritize other things and continue to do so. Can you say echo buff? Ugh
    (0)

  2. #22
    Player
    klepp0906's Avatar
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    Dec 2013
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    Kevin Kristopher
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    Ultros
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    Conjurer Lv 60
    Quote Originally Posted by Hulan View Post
    A little knowledge is a dangerous thing. Even DirectX 11 hasn't really hit its stride yet in terms of ubiquity. DirectX 9 was quickly adopted because it represented a fundumental improvement in the way users interacted with hardware. DirectX 11, on the other hand, offered at best small preformance and quality of life improvements while greatly changing the function calls for preforming the common tasks. It only stands to reason that developers with a decade of experience on DirectX 9 prefered to stick with what they were used to in the face of relatively small gains.
    Problem is - dx11 is vastly superior to dx9. The API change alone will afford not only better visuals but better visuals AND a performance improvement. An easy test is to toggle dx9 to dx11 in wow. Even with a dx9 card you'll gain a healthy 10fps. (To be fair you may crash if the card doesn't support dx11) if it does, their is no reason to be using dx9.
    (0)

  3. #23
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by klepp0906 View Post
    Years? Really? Lol. Without wasting anymore effort than it took to write this much... I wouldn't doubt the first dx12 games will be announced the same day if not alrwady/already in development.
    hindsight is 20/20. Icarian post was before it with announced that DX12 will work on most current video cards and will be available on windows 8. Possibly available on windows 7 because MS didn't deny it when the question was asked.

    And 7: http://channel9.msdn.com/Events/Build/2014/9-004
    (0)
    Last edited by Pseudopsia; 04-25-2014 at 02:58 AM.

  4. #24
    Player
    ReplicaX's Avatar
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    Mar 2012
    Location
    Gridania
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    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Pseudopsia View Post
    hindsight is 20/20. Icarian post was before it with announced that DX12 will work on most current video cards and will be available on windows 8. Possibly available on windows 7 because MS didn't deny it when the question was asked.

    And 7: http://channel9.msdn.com/Events/Build/2014/9-004
    Add the fact that XP is no longer supported by Microsoft.
    (1)

  5. #25
    Player
    SharpD's Avatar
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    Mar 2014
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    29
    Character
    Sharp De
    World
    Gilgamesh
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    Archer Lv 50
    Quote Originally Posted by Illya View Post
    DX12 will be Win8 only anyways. Just as with DX10 when you tie the new DX to an unpopular version of Windows most devs will ignore it because most users will not own that version of Windows. I am completely unconcerned about DX12 at this point because Win8 is the new Vista.
    I'm really liking the win 8.1 update that came out this month. If people tried it I think they would like it too.
    (0)

  6. #26
    Player
    Magis's Avatar
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    Aug 2013
    Location
    Ul'dah
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    Character
    Magis Luagis
    World
    Excalibur
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    Thaumaturge Lv 60
    ITT: People who don't know what APIs are.

    Upgrading from DX10 to DX11 doesn't mean the game will all of a sudden look better. Direct3D 11 (the actual API that deals with 3D graphics, DirectX is a suite of many game related APIs) gives programmers new resources to create more complex shaders and also improve the client (CPU) side of the program. It's how SE uses these tools to update their renderer that is important. This also means SE has to redesign the current renderer to take advantage of new optimization tools, and implement new rendering techniques such as tessellation. This is why it's taking so long.

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx Direct3D 10

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx Direct3D 11
    (0)

  7. #27
    Player
    C-croft's Avatar
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    Sep 2012
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    907
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    Cloudcroft Ieyasu
    World
    Goblin
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    Marauder Lv 52
    Quote Originally Posted by klepp0906 View Post
    Right? No. It was straight up lie from the devs as far as timetable goes. Money comes first to them. We already bought the game they got their $ out of us. Same with nvidia. No SLI with surround due to bad drivers and instead of fixing the drivers for current hArdware, they're main focus is releasing new hardware to make more $ while the old hardware still doesn't function properly with 10 year old tech.

    Case in point - 25fps with 4 titans. Awesome! (Hoping a dx11 client would rectify this but naturally it went from right after launch to right around ps4 launch to sometime a year down the road after an expansion)

    Sorry gents, by then I'll be peeking at other mmos. Too little too late. (I know this is ultimately nvidias fault but SE has the clout to apply pressure to the proper areas)
    Throwing more GPUs at a CPU dependent game isn't going to bring out huge performance numbers. Sure it helps, but it isn't going to help where your system needs it the most. For example, I went from a reference EVGA 680 2GB to an EVGA 780 TI Classified running at 1080p with a 2600k oc'd to 4.6. Was able to barely get an extra 10 fps in Mor Dhona. But go to BF4 and I go from 50-60 fps in MP to over 120 fps. Just a thought to keep in mind. Not saying your CPU is garbage, but using a jackhammer when you need a paint brush doesn't help.

    In regards to the timetable though, yeah, it keeps getting pushed back. However, considering DX 12 is also like an upgraded 11 with Mantle, hopefully an easy upgrade to 12 is possible in the future as well. Obviously there will be differences and changes from 11, but hopefully, it will be similar enough to move. Considering all Fermi based cards forward, currently DX11, will be DX12 compatible in the future, I don't see this as an impossibility.
    (1)
    Last edited by C-croft; 04-25-2014 at 06:27 AM.
    You should have bought an authenticator.....



    Your tears feed me....

  8. #28
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Magis View Post
    ITT: People who don't know what APIs are.

    Upgrading from DX10 to DX11 doesn't mean the game will all of a sudden look better. Direct3D 11 (the actual API that deals with 3D graphics, DirectX is a suite of many game related APIs) gives programmers new resources to create more complex shaders and also improve the client (CPU) side of the program. It's how SE uses these tools to update their renderer that is important. This also means SE has to redesign the current renderer to take advantage of new optimization tools, and implement new rendering techniques such as tessellation. This is why it's taking so long.

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx Direct3D 10

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx Direct3D 11
    ^ This.

    It's just a library till you do something with it.

    Quote Originally Posted by klepp0906 View Post
    Problem is - dx11 is vastly superior to dx9.
    Not vastly by any means, but it is significant.

    Faster draw-calls
    Better transparency sorting
    Hardware AA with Deffered Rendering
    Improved Lighting Casting
    Better Shader Support

    Lot's of quality of life improvements, but nothing ground-breaking.
    DX9 still works fine for the most part as a 'base' to work from, especially with an MMO dealing with hundreds upon thousands of hardware combinations, always better to aim low then work your way up.

    (Hence the delay on the DX11 client and the initial design decisions for 2.0 to be less fussy/focus on graphics and more about acessibility)


    However on an additional note, I can't wait for the DX11 client SIMPLY for the hardware anti-aliasing.
    As fantastic a decision as it was to go with deffered rendering, loosing the hardware anti-aliasing crippled the visual appeal of the game.
    (0)
    Last edited by Shioban; 04-25-2014 at 08:04 AM.

  9. #29
    Player
    Join Date
    Mar 2011
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    532
    Forget DirectX.

    Where is the OpenGL version!
    (1)

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