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  1. #11
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Besides Aero, there's one thing a lot of WHMs seem to forget about (minus the annoying ones who use it on mobs): Fluid Aura. No MP, no cast time, no knockback if it's used on a boss, and it's off-GCD so the only risk is getting close to the boss, and there aren't many bosses I can think of where it's dangerous to do so. 150 potency every 30 seconds is fairly negligible but free damage is free damage, especially if you can pull off Cleric Stance beforehand.
    (0)

  2. #12
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    well, you will have acc problems, not a big diference if u throw an Aereo and theres always that screw up the fight, and u dont want to be on cleric stance cd when u need to throw an emergency healing, u can dps on dungeons, it speeds up things, but on ex primals and coil? meh, its not necessary, maybe with spiders at t2, maybe, u can use Aereo with <tt> but like I said, not necessary
    (0)

  3. #13
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Thanks that makes things very clear :0 much more than I expected.
    (0)

  4. #14
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lyrinn View Post
    Besides Aero, there's one thing a lot of WHMs seem to forget about (minus the annoying ones who use it on mobs): Fluid Aura. No MP, no cast time, no knockback.
    This ^^^^^^^^^
    I just hate it when whms stand there going durrrrrr and healing like it's their only option.
    Yoshi put dps skills on a whm to be used. Sure there is a time and place but that doesn't mean you can't practice using it in all fights.
    Every content except 2nd coil, mog ex and levi ex has echo now.
    If you still can't find time to dps even with 25% echo then you are a bad whm.
    Damage is still damage and last time i remembered, damage only kills the boss / adds faster.
    (0)

  5. #15
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Yumi_umi View Post
    Yoshi put dps skills on a whm to be used
    For solo content yeah...otherwise it would be even worse than soloing as GLA/PLD.
    (0)

  6. #16
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    its nice on dreadnaughts t4 if you're in an average group thats borderline on clearing the wave
    and titan ex if your group isn't reliably pushing phases before jumps/bombs

    but most times if it's safe to cast aero it's probably safe to cast stone2 instead [few occasions it isn't], which is nicer for the spike of dmg (much better for breaking people out of gaol, clearing the superbombs etc.)
    (0)

  7. #17
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    aero, aero 2, and stone 2, even with the high miss rate, reliably change turn 9 phase 1 from 6 to 5 meteors for my group with our current gear.

    Making healing... easier.

    Now eventually I'm sure we will have enough gear to hit 5 anyway, but then the goal becomes 4? lol
    (0)

  8. #18
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    The problem with doing DPS in raid level content that you do not outgear is that you may do more harm than good.

    The advantage obviously is that a healer in cleric stance can put out decent numbers if motivated to do so. Things dying faster = good. If DPS is borderline on some sort of check, some healer DPS might help. I've run in groups where one of our healers would solo heal for a bit while the other threw some dots up (ie. the big mecha things in t4, the big snake in t5)

    But the disadvantages are several. You'll find yourself stuck in cleric stance unless you're careful. You'll be on recast cooldown when someone gets hit. You'll have less MP to manage difficult situations. You might be tempted to blow cooldowns improperly. You pull extra threat. Your spells might simply miss and waste time. You might get distracted from something else you should be doing. Etc.

    In a general sense I would suggest leaning on the side of caution unless you're certain that the extra dps will be helpful. DPS checks are generally designed around 4 competent players beating on it, and keeping your reaction time sharp and your MP high helps a lot against the unexpected.
    (0)

  9. #19
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by givemeraptors View Post
    For solo content yeah...otherwise it would be even worse than soloing as GLA/PLD.
    Lol what are you smoking?
    We all solo'd content as it was required for some quests etc
    In T5 because of echo we can do about 1300+ dmg or 1500+ crit.
    That's still a lot of damage that can be added to twin's health, the snake's health, etc
    With the new accuracy on healer gear; it's like telling us "guys don't be scared! More accuracy is on the way so you can dps!"
    Like the only times our cures/ buffs miss is when lag happens etc.
    Why else would there be accuracy?
    (0)

  10. #20
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NintenPyjak64 View Post
    I've seen healers do this with awesome DPS before Echo. They ended up running out of MP quickly and start crying to the BRD for Mana song during P4/5
    Either your healers are bad or your tanks are bad (not using cooldowns properly). I use Holy all the time for the first set of mobs (and sometimes after the first dread if the group is doing well) and never have mana issues. If your tanks know when to pop cooldowns at their most effective times and your healers know to conserve mana and not overheal a tank (trust him/her to do the job properly), then a couple Holys here and there won't hurt you.

    Quote Originally Posted by Yumi_umi View Post
    Lol what are you smoking?
    We all solo'd content as it was required for some quests etc
    In T5 because of echo we can do about 1300+ dmg or 1500+ crit.
    That's still a lot of damage that can be added to twin's health, the snake's health, etc
    With the new accuracy on healer gear; it's like telling us "guys don't be scared! More accuracy is on the way so you can dps!"
    Like the only times our cures/ buffs miss is when lag happens etc.
    Why else would there be accuracy?
    Remember though that healers and tanks have the lowest natural DPS. The upside for tanks is that they can take hits while DPSing. Healers on the other hand can only wear cloth armor. They NEED cleric stance to match caster DPS so that mobs die quickly before they land too many big hits. This is essentially why Cleric Stance exists, so givemeraptors is correct.
    (0)
    Last edited by Velox; 04-25-2014 at 03:22 AM.

  11. 04-25-2014 03:21 AM

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