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  1. #11
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Not that anyone is running this anymore, but Ultima HM, Cure III after running into Aetheric Boons.

    I once happened to get an overcure proc right before Titan's Geocrush. Perfect for that as well.
    (0)

  2. #12
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Anytime you have people grouped up that you want to heal quickly, Cure 3 is a solid option.

    The more people grouped up and the faster they need to be healed, the stronger the case to use Cure 3. Even at two targets, it's roughly as efficient as throwing out two Cure 2, but takes half the time.

    This is highly situational but very powerful. There's simply no other spell that can patch up a group so quickly.
    (0)

  3. #13
    Player
    Melithea's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    235
    Character
    Melithea Tinvelle
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Ever needed two medicas to get the job done and wanted to get it in one cast instead? Cure III.

    Other than that, situational crap where the party is actually stacked during aoe damage. i.e. Twintania, Titan, Ifrit EX sometimes.

    That's basically your entire list.
    (0)

  4. #14
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Also remember that Medica is a self centered AoE, while Cure III can be thrown. Useful for groups with several Melee DPS where you need to heal the group from a distance. And as already stated, when you know heavy damage is coming and the group is tightly stacked, like Geocrush and Aetheric Boom.
    (0)

  5. #15
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    The Medica's are normally the better heals for AoE purposes. When you have phases where you need to A. Stack up and quickly top off party, or B. Need an AoE heal without being being around the party, Cure III is useful. Best examples are (for A) Thornmarch Ex, Titan Ex, Garuda ex. For B, Ifrit ex.

    Seeing as you havent made yoru way to any Extreme Primals, you have little use for Cure III as of right now
    (0)

  6. #16
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Cure III works well in instances where you have multiple Melee DPS and the Tank taking large amounts of damage, since Cure III can be thrown to the Tank and it will heal the Tank and the DPSes all at once.
    (0)

  7. #17
    Player
    EvianEverdeen's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by zeroaru View Post
    Cure 3 Is by far and large one of my favorite spells - especially since the range increase. Understandably situational but it has a fairly fast cast time in relation to the potency it dishes out. Most commonly I use it for such things as geocrush in titan EX where large damage will be taken by the party followed by an immediate need to dodge. Also comes in handy when eating fireballs in turn 5 or keeping both myself and the OT up during turn 4 when he is gathering adds, very useful for the Orbs in ultima too. Also a very good heal for any melee near the tank if you can estimate how much health they will lose before it becomes a major overheal, this of course assuming that the tank also needs healing.
    Can you use Cure 3 in place of medicas for the increase in potency? What is the range of healing around the target compared to any medica?
    (0)

  8. #18
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by EvianEverdeen View Post
    Can you use Cure 3 in place of medicas for the increase in potency? What is the range of healing around the target compared to any medica?
    Cure 3 has a radius of 6y while Medica has 15y. This means Medica has 150% more radius, which is why Cure 3 requires a very tight stack to be worth it over Medica.
    (0)

  9. #19
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    If it means anything, when Overcure procs, Cure 3 has a slightly higher Potency/MP than Cure 2.
    (0)

  10. #20
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by PenutButter View Post
    If it means anything, when Overcure procs, Cure 3 has a slightly higher Potency/MP than Cure 2.
    Last I checked, that was only the case if you hit 2+ people with the Cure III. Otherwise, it's like using Cure II without a Freecure proc and that burns your MP quickly. There aren't many times I can think of where I've needed to use Cure II right before a stack heal and also magically get an Overcure proc.
    (0)

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