If it would be loot locked instead of entrance locked, every group would get 8 pieces from one turn per week instead of 2. That's a significantly faster gearing speed.
If it would be loot locked instead of entrance locked, every group would get 8 pieces from one turn per week instead of 2. That's a significantly faster gearing speed.
This. Also, selling carries. There's already enough butthurt about selling Ex primals which have no gear lockout.
A solution to this would be to lock out loot after clearing the turn once per week. Even if you didn't win loot when you cleared it.
People shouldn't be locked out of helping their friends in an MMO. I always hated this about coil and it really needs to change.
Last edited by Zetsumei_Tsunarashi; 05-01-2014 at 07:19 AM.
Next flaw, FCs will spam it to perfect the strategy. Ask new player to enter them and sell the run with the loot given to buyer. People will get bored very quickly because lack of challenge after they mastered it.
Gae Bolg Animus 18/04/2014
I guess primals and normal dungeons should have lock outs too, so that people don't master the fights and sell them.
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