Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 96
  1. #61
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    What's sad is that this data of people not finished forgets to count in the fact of 193 pages of bitching, and people who are not finished because they cried and just gave up saying they weren't going to do it, until they fixed the drop rate... So thanks to those guys, my progression comes to a halt... Nice...

    On one hand people complain about not enough new content, and options. Then on another hand, people wanted the update to the Animus to be pushed back cause "they" weren't finished yet. Damn shame.
    Why are you blaming players? That's just silly.

    They said themselves not as many people as they expected finished Animus. This has everything to do with the way they designed the Atma/Book grind, and very little to do with people not wanting to subject themselves to it. People are free to choose what they want to do, or not do, as they see fit. Clearly the Animus upgrade was too tedious if not enough people have finished upgrades.
    (0)
    Last edited by blowfin; 04-24-2014 at 11:21 AM.

  2. #62
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I don't even have an Atma weapon, much less even a single stone from Fates. Right now it's probably not too far off from the truth to say that only a minority has achieved Animus, and only a slightly larger minority having obtained Atma. Yoshida is probably waiting for when that minority becomes a majority. Sadly, as has been mentioned, between the Bahamut (Extreme Primal) and Leviathan weapons there aren't alot of people willing to subject themselves to the Fate grind when a few runs of an extreme primal can get a weapon that's just as good if not better.
    (0)

  3. #63
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gormogon View Post
    So I will take it personal when content is delayed and the excuse is "Most people don't have Animus yet".

    We all started 2.2 on the same day.
    We all had 4 weeks to work on our Animus
    We all had to put up with RNG
    We all had to put up with FATEs
    We all had to put up with Farming Myth

    If it was worded properly then I could have let it slide yet the way it was worded I can not. Since it literally under minds the time and effort everyone put into their Animus because of those that didn't want to bother doing it.
    You do know how random works right? Let's assume a 3% drop rate for any given Atma crystal (might be a little high, but work with me here). This 3% drop rate means that for every FATE that you do, you have a 3% chance of obtaining an Atma crystal. On the flip-side of this, this also means you have a 97% chance of NOT getting your Atma to drop on each FATE. With a random system (and although pseudo-RNGs aren't truely random, they are effectively random), there is no guarantee of you ever falling into that 3% drop zone, that is, if we assume you had the ability to do an 5,000,000 FATEs in a zone, there still exists the mathematical probability that you would NEVER see that Atma drop. As your number of attempts approaches infinity, the odds of not getting a drop approach 0% but never actually hit 0%. It's an asymptotic relationship that can and will screw over a portion of the playerbase at no fault of their own.

    The ugly truth of RNG that most people don't want to talk about (or don't realize) is that some players will never obtain what they work towards, no matter how many hours they grind or how many FATEs they complete. This is why people argue against RNG, as it creates and unfair playing field with no means to even the score.

    A simple fix for this broken system to create a time sink, still retain the only redeeming aspect of RNG (early reward), yet at least guarantee something in the end is a dynamic drop rate.
    With a dynamic drop rate, your odds of getting an atma piece go up for each FATE you complete in a single zone (on a per-zone basis of course). This would require variables to keep track of each zone's atma. The starting drop rate would be something small, say 1%. Each time you complete a FATE and don't get your atma, the drop rate would increase by 1% (so your 2nd FATE would yield you a 2% drop rate). A lucky person would be rewarded with an Atma early of course, and that's fine. An unlucky person would have to do AT MOST 100 FATEs (which isn't unreasonable). At that point your drop rate would be 100% so the next FATE would guarantee you an Atma piece, and thus, destroy the ugly side-effect of RNG that could lead to 27 months of farming without success.
    (9)

  4. #64
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gormogon View Post
    So I will take it personal when content is delayed and the excuse is "Most people don't have Animus yet".

    We all started 2.2 on the same day.
    We all had 4 weeks to work on our Animus
    We all had to put up with RNG
    We all had to put up with FATEs
    We all had to put up with Farming Myth

    If it was worded properly then I could have let it slide yet the way it was worded I can not. Since it literally under minds the time and effort everyone put into their Animus because of those that didn't want to bother doing it.
    (3)

  5. #65
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    242
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by blowfin View Post
    Why are you blaming players? That's just silly.

    They said themselves not as many people as they expected finished Animus. This has everything to do with the way they designed the Atma/Book grind, and very little to do with people not wanting to subject themselves to it. People are free to choose what they want to do, or not do, as they see fit. Clearly the Animus upgrade was too tedious if not enough people have finished upgrades.
    I'm not blaming players who have been trying since patch and have not completed... I'm blaming the players who started, and decided not to do it at all... Don't they factor in the percentage of people not done yet? The people who said they weren't doing it?

    And the problem with them saying themselves that not as many people as they expected finished Animus, is that they did say themselves that not many people will have an Animus before the new patch.

    "Naoki Yoshida states that the Zodiac Weapons are a form of upgraded Relic Weapon which will take a considerable amount of time to complete, and will be upgraded in the form of phases in each patch. Yoshida goes on to mention that not many players will have the first phase completed before the second one launches in 2.25, and that this is a very overtime goal for players to work on and that their viability as future weapons will remain for some time."
    (1)
    Last edited by Luciano_Bozzelli; 04-24-2014 at 03:32 PM.

  6. #66
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KumaAkuma View Post
    I wouldn't fix it. Not everything has to be for casuals.
    LMAO. So grinding Level 5 fates and waiting hours in the wilderness is something for the progressive Hardcore people?

    Hardcore people upgrade their Leviathan weapon and beat T9 till they got their weapons so they do not have to care about Relicts. The Zenith upgrade system is clearly made for the vast majority of the Game, casuals so to say. You feel like a pro doing this? Maybe reconsider that point of view.
    (4)

  7. #67
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Atma droprate feels like 1.18 ifrit weapon droprate.

    Want this win to matter? Dark Matter!

    The ARR community has it so good these days, if this is what they're complaining about.
    (0)

  8. #68
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    I wouldn't fix it. Not everything has to be for casuals.
    yea coz hero running fates, lvling syncing and killing stuff in 3 seconds with youre top of the line gear
    whistl pressing 1 2 1 2 and an occasional 3 for flavour for 24 hours a day is
    much fun and hardcore. must be a damn hardcore masochist coz i cant do that sh!t im sorry lol.
    -_-
    (2)

  9. #69
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    I'm not blaming players who have been trying since patch and have not completed... I'm blaming the players who started, and decided not to do it at all... Don't they factor in the percentage of people not done yet? The people who said they weren't doing it?

    And the problem with them saying themselves that not as many people as they expected finished Animus, is that they did they themselves that not many people will have an Animus before the new patch.
    I still don't understand how you can blame players. They're not at fault for content that doesn't hold their interest.

    Personally I'm quite happy for them to be taking their time with the next stage and attempting to get it right.
    (2)

  10. #70
    Player
    Jess72's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Violet Whetu
    World
    Behemoth
    Main Class
    Thaumaturge Lv 85
    Remember how this game was meant to be "fun" and if players aren't having "fun" you're doing something wrong?

    Yeah I guess that was a lie eh? how on earth is atma and animus "fun"? please explain this one to me Yoshi.
    (1)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast