

Nerf means to ease. Increasing the drop rate eases the "average" amount of time spent to complete the quest.A nerf would mean that the challenge or difficulty of the content has been toned down. There is no such thing in the Atma quest, just luck. This isn't a nerf, its a fix. They can't nerf something that already poses no challenge short of being mind-numbingly unfun, but they can fix the quest.
Another way to look at it is the Coil chest fix. Was fixing the loot drops from the 2 coil chests a nerf? No, nothing from the content was nerfed at that time. Did people that got "Lucky" start crying how they nerfed their item now that coil had a fairer loot distribution? Do you understand how silly that would be? That is what this cryabout looks like.
I think they should give some and take some.
Make Atma easier
Make Animus harder, increase book cost to 2k Myth or something.
Atma just feels wrong, like a rabid waste of time it's vexing. And then you have to sit there and say "Well, do I wanna do this again as my other awesome jobs?"
RNGlord
He giveth
And he taketh away
So make the least time-consuming part take shorter, and the most time-consuming part take longer?I think they should give some and take some.
Make Atma easier
Make Animus harder, increase book cost to 2k Myth or something.
Atma just feels wrong, like a rabid waste of time it's vexing. And then you have to sit there and say "Well, do I wanna do this again as my other awesome jobs?"
RNGlord
He giveth
And he taketh away
And a fair loot distribution also eases the "average" amount of time anyone would spend doing coil to get their piece. Do you call the coil chest fix a nerf to coil? Would you call the party sort list a nerf to primals? Would you call the bugfix to TT a nerf?
Technically, you could call all those things a nerf, but you'd sound retarded by doing so. I mean, anything can be a nerf-buff if you abstract their purpose and only look at a bland definition of easier/harder. This would be stupid, and it's largely why we define things as Nerfs, Buffs, Quality of Life, bugfixes, etc.
The Atma quest's challenge is doing Fates. Nobody is nerfing the difficulty of this Fates, they are just fixing the droprate. Because it is broken to begin with and arguing otherwise is lacking in common sense.



I'd like it if they made the Weapon damage of the Atmas go up gradually based on the number of books you've completed that way your progress is a lot more tangible and working steadily on the books has more immediate benefit compared to the tiny differences you'll see with +2 in a stat.


Lacking common sense is using the word retarded in 2014.And a fair loot distribution also eases the "average" amount of time anyone would spend doing coil to get their piece. Do you call the coil chest fix a nerf to coil? Would you call the party sort list a nerf to primals? Would you call the bugfix to TT a nerf?
Technically, you could call all those things a nerf, but you'd sound retarded by doing so. I mean, anything can be a nerf-buff if you abstract their purpose and only look at a bland definition of easier/harder. This would be stupid, and it's largely why we define things as Nerfs, Buffs, Quality of Life, bugfixes, etc.
The Atma quest's challenge is doing Fates. Nobody is nerfing the difficulty of this Fates, they are just fixing the droprate. Because it is broken to begin with and arguing otherwise is lacking in common sense.
Why do people so many people associate difficulty with time spent?
That'd be lacking common etiquette, not common sense. Either way, I'm sure that quick retort invalidated all my arguments in your mind.
I guess I shouldn't expect much from someone that would rather keep the system broken.

13,500 myth is nothing..... Try saving billions of gil just for currency in 11 for your relic back in the day.
It took me about 2 weeks to collect 12 atma I personally liked the way it was going. I'm against the nerf
Every time I see terrible suggestions like this, I find myself thankful that the people who make them will likely never have any real influence on the direction the game takes.I think they should give some and take some.
Make Atma easier
Make Animus harder, increase book cost to 2k Myth or something.
Atma just feels wrong, like a rabid waste of time it's vexing. And then you have to sit there and say "Well, do I wanna do this again as my other awesome jobs?"
RNGlord
He giveth
And he taketh away
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



